#pragma once #include "filesystem/filesystem.h" class CBaseFileSystem { public: int Read(void* pOutput, int nSize, FileHandle_t hFile); FileHandle_t Open(const char* pFileName, const char* pOptions, const char* pPathID, int64_t unknown); void Close(FileHandle_t file); bool FileExists(const char* pFileName, const char* pPathID); static void Warning(CBaseFileSystem* pFileSystem, FileWarningLevel_t level, const char* fmt, ...); static FileHandle_t ReadFromVPK(CBaseFileSystem* pVpk, std::int64_t* pResults, char* pszFilePath); static bool ReadFromCache(CBaseFileSystem* pFileSystem, char* pszFilePath, void* pResults); static void AddSearchPath(CBaseFileSystem* pFileSystem, const char* pPath, const char* pPathID, SearchPathAdd_t addType); static bool RemoveSearchPath(CBaseFileSystem* pFileSystem, const char* pPath, const char* pPathID); }; /* ==== CBASEFILESYSTEM ================================================================================================================================================= */ inline CMemory p_CBaseFileSystem_Warning; inline auto CBaseFileSystem_Warning = p_CBaseFileSystem_Warning.RCast(); inline CMemory p_CBaseFileSystem_LoadFromVPK; inline auto CBaseFileSystem_LoadFromVPK = p_CBaseFileSystem_LoadFromVPK.RCast(); inline CMemory p_CBaseFileSystem_LoadFromCache; inline auto CBaseFileSystem_LoadFromCache = p_CBaseFileSystem_LoadFromCache.RCast(); inline CMemory p_CBaseFileSystem_AddSearchPath; inline auto CBaseFileSystem_AddSearchPath = p_CBaseFileSystem_AddSearchPath.RCast(); inline CMemory p_CBaseFileSystem_RemoveSearchPath; inline auto CBaseFileSystem_RemoveSearchPath = p_CBaseFileSystem_RemoveSearchPath.RCast(); extern CBaseFileSystem* g_pFileSystem; /////////////////////////////////////////////////////////////////////////////// void CBaseFileSystem_Attach(); void CBaseFileSystem_Detach(); /////////////////////////////////////////////////////////////////////////////// class VBaseFileSystem : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CBaseFileSystem::Warning : {:#18x} |\n", p_CBaseFileSystem_Warning.GetPtr()); spdlog::debug("| FUN: CBaseFileSystem::LoadFromVPK : {:#18x} |\n", p_CBaseFileSystem_LoadFromVPK.GetPtr()); spdlog::debug("| FUN: CBaseFileSystem::LoadFromCache : {:#18x} |\n", p_CBaseFileSystem_LoadFromCache.GetPtr()); spdlog::debug("| FUN: CBaseFileSystem::AddSearchPath : {:#18x} |\n", p_CBaseFileSystem_AddSearchPath.GetPtr()); spdlog::debug("| FUN: CBaseFileSystem::RemoveSearchPath : {:#18x} |\n", p_CBaseFileSystem_RemoveSearchPath.GetPtr()); spdlog::debug("| VAR: g_pFileSystem : {:#18x} |\n", reinterpret_cast(g_pFileSystem)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_CBaseFileSystem_Warning = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x4C\x89\x4C\x24\x20\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48"), "xxxxxx??????????x"); p_CBaseFileSystem_LoadFromVPK = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x49\x8B\xC0\x4C\x8D\x8C\x24\x00\x00\x00\x00"), "xxxx?xxxx????xxxxxxx????"); p_CBaseFileSystem_LoadFromCache = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x49\x8B\xD8"), "xxxxx????xx?????xxx"); p_CBaseFileSystem_AddSearchPath = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x44\x89\x4C\x24\x00\x48\x89\x4C\x24\x00\x55\x57"), "xxxx?xxxx?xx"); p_CBaseFileSystem_RemoveSearchPath = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x55\x56\x57\x41\x54\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\xC6\x44\x24\x00\x00"), "xxxxxxxxxxxxxx????xxx??"); CBaseFileSystem_Warning = p_CBaseFileSystem_Warning.RCast(); /*4C 89 4C 24 20 C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 48*/ CBaseFileSystem_LoadFromVPK = p_CBaseFileSystem_LoadFromVPK.RCast(); /*48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 49 8B C0 4C 8D 8C 24 ?? ?? ?? ??*/ CBaseFileSystem_LoadFromCache = p_CBaseFileSystem_LoadFromCache.RCast(); /*40 53 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 49 8B D8*/ CBaseFileSystem_AddSearchPath = p_CBaseFileSystem_AddSearchPath.RCast(); /*44 89 4C 24 ?? 48 89 4C 24 ?? 55 57*/ CBaseFileSystem_RemoveSearchPath = p_CBaseFileSystem_RemoveSearchPath.RCast(); /*40 53 55 56 57 41 54 41 56 41 57 48 81 EC ?? ?? ?? ?? C6 44 24 ?? ??*/ } virtual void GetVar(void) const { g_pFileSystem = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\xE9\x00\x00\x00\x00"), "xxx????xxx????xxx????xxx????xxx????x????").FindPattern("48 89", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VBaseFileSystem);