//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef SERVERNETWORKPROPERTY_H #define SERVERNETWORKPROPERTY_H #ifdef _WIN32 #pragma once #endif #include "public/iservernetworkable.h" #include "public/server_class.h" #include "public/edict.h" #include "game/shared/predictioncopy.h" class CServerNetworkProperty : IServerNetworkable { public: edict_t GetEdict() const; private: CBaseEntity* m_pOuter; ServerClass* m_pServerClass; edict_t m_edict; EHANDLE m_hParent; }; static_assert(sizeof(CServerNetworkProperty) == 32); #endif // SERVERNETWORKPROPERTY_H