//===========================================================================// // // Purpose: // //===========================================================================// #include "core/stdafx.h" #include "tier0/threadtools.h" #include "tier0/frametask.h" #include "tier1/cvar.h" #include "engine/server/sv_main.h" #include "engine/client/client.h" #include "networksystem/pylon.h" #include "networksystem/bansystem.h" #include "engine/client/client.h" #include "server.h" //----------------------------------------------------------------------------- // Purpose: checks if particular client is banned on the comp server //----------------------------------------------------------------------------- void SV_CheckForBanAndDisconnect(CClient* const pClient, const string& svIPAddr, const NucleusID_t nNucleusID, const string& svPersonaName, const int nPort) { Assert(pClient != nullptr); string svError; const bool bCompBanned = g_MasterServer.CheckForBan(svIPAddr, nNucleusID, svPersonaName, svError); if (bCompBanned) { g_TaskQueue.Dispatch([pClient, svError, svIPAddr, nNucleusID, nPort] { // Make sure client isn't already disconnected, // and that if there is a valid netchannel, that // it hasn't been taken by a different client by // the time this task is getting executed. const CNetChan* const pChan = pClient->GetNetChan(); if (pChan && pClient->GetNucleusID() == nNucleusID) { const int nUserID = pClient->GetUserID(); pClient->Disconnect(Reputation_t::REP_MARK_BAD, svError.c_str()); Warning(eDLL_T::SERVER, "Removed client '[%s]:%i' from slot #%i ('%llu' is banned globally!)\n", svIPAddr.c_str(), nPort, nUserID, nNucleusID); } }, 0); } } //----------------------------------------------------------------------------- // Purpose: checks if particular client is banned on the master server //----------------------------------------------------------------------------- void SV_ProcessBulkCheck(const CBanSystem::BannedList_t* const pBannedVec) { CBanSystem::BannedList_t* const outBannedVec = new CBanSystem::BannedList_t(); g_MasterServer.GetBannedList(*pBannedVec, *outBannedVec); g_TaskQueue.Dispatch([outBannedVec] { SV_CheckClientsForBan(outBannedVec); delete outBannedVec; }, 0); } //----------------------------------------------------------------------------- // Purpose: creates a snapshot of the currently connected clients // Input : *pBannedVec - if passed, will check for bans and kick the clients //----------------------------------------------------------------------------- void SV_CheckClientsForBan(const CBanSystem::BannedList_t* const pBannedVec /*= nullptr*/) { Assert(ThreadInMainThread()); CBanSystem::BannedList_t* bannedVec = !pBannedVec ? new CBanSystem::BannedList_t : nullptr; for (int c = 0; c < g_ServerGlobalVariables->m_nMaxClients; c++) // Loop through all possible client instances. { CClient* const pClient = g_pServer->GetClient(c); if (!pClient) continue; const CNetChan* const pNetChan = pClient->GetNetChan(); if (!pNetChan) continue; if (!pClient->IsConnected()) continue; if (pNetChan->GetRemoteAddress().IsLoopback()) continue; const char* const szIPAddr = pNetChan->GetAddress(true); const NucleusID_t nNucleusID = pClient->GetNucleusID(); // If no banned list was provided, build one with all clients // on the server. This will be used for bulk checking so live // bans could be performed, as this function is called periodically. if (bannedVec) bannedVec->AddToTail(CBanSystem::Banned_t(szIPAddr, nNucleusID)); else { // Check if current client is within provided banned list, and // prune if so... FOR_EACH_VEC(*pBannedVec, i) { const CBanSystem::Banned_t& banned = (*pBannedVec)[i]; if (banned.m_NucleusID == pClient->GetNucleusID()) { const int nUserID = pClient->GetUserID(); const int nPort = pNetChan->GetPort(); pClient->Disconnect(Reputation_t::REP_MARK_BAD, "%s", banned.m_Address.String()); Warning(eDLL_T::SERVER, "Removed client '[%s]:%i' from slot #%i ('%llu' is banned globally!)\n", szIPAddr, nPort, nUserID, nNucleusID); } } } } if (bannedVec && !bannedVec->IsEmpty()) { std::thread bulkCheck([bannedVec]() { SV_ProcessBulkCheck(bannedVec); delete bannedVec; }); bulkCheck.detach(); } else if (bannedVec) { delete bannedVec; bannedVec = nullptr; } } //----------------------------------------------------------------------------- // Purpose: loads the game .dll //----------------------------------------------------------------------------- void SV_InitGameDLL() { v_SV_InitGameDLL(); } //----------------------------------------------------------------------------- // Purpose: release resources associated with extension DLLs. //----------------------------------------------------------------------------- void SV_ShutdownGameDLL() { v_SV_ShutdownGameDLL(); } //----------------------------------------------------------------------------- // Purpose: activates the server // Output : true on success, false on failure //----------------------------------------------------------------------------- bool SV_ActivateServer() { return v_SV_ActivateServer(); } void SV_BroadcastVoiceData(CClient* const cl, const int nBytes, char* const data) { if (!sv_voiceenable->GetBool()) return; if (g_ServerGlobalVariables->m_nMaxClients <= 0) return; SVC_VoiceData voiceData(cl->GetUserID(), nBytes, data); for (int i = 0; i < g_ServerGlobalVariables->m_nMaxClients; i++) { CClient* pClient = g_pServer->GetClient(i); if (!pClient) continue; // is this client fully connected if (pClient->GetSignonState() != SIGNONSTATE::SIGNONSTATE_FULL) continue; // is this client the sender if (pClient == cl && !sv_voiceEcho->GetBool()) continue; // is this client on the sender's team if (pClient->GetTeamNum() != cl->GetTeamNum() && !sv_alltalk->GetBool()) continue; // there's also supposed to be some xplat checks here // but since r5r is only on PC, there's no point in implementing them here CNetChan* pNetChan = pClient->GetNetChan(); if (!pNetChan) continue; // if voice stream has enough space for new data if (pNetChan->GetStreamVoice().GetNumBitsLeft() >= 8 * nBytes + 96) pClient->SendNetMsgEx(&voiceData, false, false, true); } }