#pragma once #include enum class EngineState_t : int { DLL_INACTIVE = 0x0, DLL_ACTIVE = 0x1, DLL_CLOSE = 0x2, DLL_RESTART = 0x3, DLL_PAUSED = 0x4, }; enum class EngineDllQuitting_t : int { QUIT_NOTQUITTING = 0x0, QUIT_TODESKTOP = 0x1, QUIT_RESTART = 0x2, }; class CEngine { public: bool Load(bool dedicated, const char* rootDir); void Unload(void); void SetNextState(EngineState_t iNextState); EngineState_t GetState(void) const; void Frame(void); float GetFrameTime(void) const; float GetPreviousTime(void); __m128 GetCurTime(CEngine* thisPtr) const; void SetQuitting(EngineDllQuitting_t quitDllState); private: void* vtable; EngineState_t m_nDLLState; EngineState_t m_nNextDLLState; int64_t m_flCurrentTime; int64_t m_flPreviousTime; int m_flFrameTime; int field_24; int m_flFilteredTime; uint8_t gap2C[4]; int64_t field_30; char field_38; char field_39; }; /* ==== CENGINE ======================================================================================================================================================= */ extern CEngine* g_pEngine; /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// class VEngine : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| VAR: g_pEngine : {:#18x} |\n", reinterpret_cast(g_pEngine)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { } virtual void GetVar(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) g_pEngine = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x28\x80\xB9\x00\x00\x00\x00\x00\x48\x8B\x15\x00\x00\x00\x00"), "xxxxxx?????xxx????").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) g_pEngine = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x80\xB9\x00\x00\x00\x00\x00\xBB\x00\x00\x00\x00"), "xxxxxxxx?????x????").FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VEngine);