//============ Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // // A growable array class that maintains a free list and keeps elements // in the same location //===========================================================================// #pragma once #include "tier1/utlmemory.h" struct __declspec(align(4)) CUtlVector { void* vtable; CUtlMemory m_Memory; int m_Size; };