//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #include "public/igame.h" inline CMemory p_CGame__PlayStartupVideos; inline auto v_CGame__PlayStartupVideos = p_CGame__PlayStartupVideos.RCast(); //----------------------------------------------------------------------------- // Purpose: Main game interface, including message pump and window creation //----------------------------------------------------------------------------- class CGame : public IGame { public: static void PlayStartupVideos(void); }; void SysGame_Attach(); void SysGame_Detach(); /////////////////////////////////////////////////////////////////////////////// class VGame : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CGame::PlayStartupVideos : {:#18x} |\n", p_CGame__PlayStartupVideos.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CGame__PlayStartupVideos = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00\x48\x8B\x0D\x00\x00\x00\x00"), "xxxxxx????xx?????xx????xxx????"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CGame__PlayStartupVideos = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x55\x48\x8D\xA8\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00"), "xxxxxxx????xxx????xx?????"); #endif v_CGame__PlayStartupVideos = p_CGame__PlayStartupVideos.RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VGame);