#ifndef MATERIALSYSTEM_H #define MATERIALSYSTEM_H #include "cmaterialglue.h" #include "public/imaterialsystem.h" #define STREAM_DB_EXT "stbsp" class CMaterialSystem { public: static InitReturnVal_t Init(CMaterialSystem* thisptr); static int Shutdown(CMaterialSystem* thisptr); #ifndef MATERIALSYSTEM_NODX static CMaterialGlue* FindMaterialEx(CMaterialSystem* pMatSys, const char* pMaterialName, uint8_t nMaterialType, int nUnk, bool bComplain); static Vector2D GetScreenSize(CMaterialSystem* pMatSys = nullptr); #endif // !MATERIALSYSTEM_NODX // TODO: reverse the vftable! inline int GetCurrentFrameCount() { const static int index = 74; return CallVFunc(index, this); } }; #ifndef MATERIALSYSTEM_NODX class CMaterialDeviceMgr { public: inline const MaterialAdapterInfo_t& GetAdapterInfo(int nIndex) const { Assert(nIndex >= 0 && nIndex < SDK_ARRAYSIZE(m_AdapterInfo)); return m_AdapterInfo[nIndex]; } inline const MaterialAdapterInfo_t& GetAdapterInfo() const { // Retrieve info of the selected adapter. return GetAdapterInfo(m_SelectedAdapter); } private: enum { MAX_ADAPTER_COUNT = 4 }; IDXGIAdapter* m_Adapters[MAX_ADAPTER_COUNT]; void* m_pUnknown1[MAX_ADAPTER_COUNT]; MaterialAdapterInfo_t m_AdapterInfo[MAX_ADAPTER_COUNT]; size_t m_AdapterMemorySize[MAX_ADAPTER_COUNT]; int m_NumDisplayAdaptersProcessed; int m_SelectedAdapter; int m_NumDisplayAdapters; }; inline CMaterialDeviceMgr* g_pMaterialAdapterMgr = nullptr; #endif // !MATERIALSYSTEM_NODX /* ==== MATERIALSYSTEM ================================================================================================================================================== */ inline InitReturnVal_t(*CMaterialSystem__Init)(CMaterialSystem* thisptr); inline int(*CMaterialSystem__Shutdown)(CMaterialSystem* thisptr); inline void(*CMaterialSystem__Disconnect)(void); inline CMaterialSystem* g_pMaterialSystem = nullptr; inline void* g_pMaterialVFTable = nullptr; #ifndef MATERIALSYSTEM_NODX inline CMaterialGlue*(*CMaterialSystem__FindMaterialEx)(CMaterialSystem* pMatSys, const char* pMaterialName, uint8_t nMaterialType, int nUnk, bool bComplain); inline void(*CMaterialSystem__GetScreenSize)(CMaterialSystem* pMatSys, float* outX, float* outY); inline void*(*v_DispatchDrawCall)(int64_t a1, uint64_t a2, int a3, int a4, int64_t a5, int a6, uint8_t a7, int64_t a8, uint32_t a9, uint32_t a10, int a11, __m128* a12, int a13, int64_t a14); inline ssize_t(*v_SpinPresent)(void); inline void(*CMaterialSystem__GetStreamOverlay)(const char* mode, char* buf, size_t bufSize); inline const char*(*CMaterialSystem__DrawStreamOverlay)(void* thisptr, uint8_t* a2, void* unused, void* a4); inline void** s_pRenderContext; // NOTE: This is some CMaterial instance or array. inline ssize_t* g_nTotalStreamingTextureMemory = nullptr; inline ssize_t* g_nUnfreeStreamingTextureMemory = nullptr; inline ssize_t* g_nUnusableStreamingTextureMemory = nullptr; #endif // !MATERIALSYSTEM_NODX // TODO: move to materialsystem_global.h! // TODO: reverse the vftable! inline CMaterialSystem* MaterialSystem() { return g_pMaterialSystem; } /////////////////////////////////////////////////////////////////////////////// class VMaterialSystem : public IDetour { virtual void GetAdr(void) const { LogConAdr("CMaterial::`vftable'", g_pMaterialVFTable); LogFunAdr("CMaterialSystem::Init", CMaterialSystem__Init); LogFunAdr("CMaterialSystem::Shutdown", CMaterialSystem__Shutdown); LogFunAdr("CMaterialSystem::Disconnect", CMaterialSystem__Disconnect); #ifndef MATERIALSYSTEM_NODX LogFunAdr("CMaterialSystem::FindMaterialEx", CMaterialSystem__FindMaterialEx); LogFunAdr("CMaterialSystem::GetScreenSize", CMaterialSystem__GetScreenSize); LogFunAdr("CMaterialSystem::GetStreamOverlay", CMaterialSystem__GetStreamOverlay); LogFunAdr("CMaterialSystem::DrawStreamOverlay", CMaterialSystem__DrawStreamOverlay); LogFunAdr("DispatchDrawCall", v_DispatchDrawCall); LogFunAdr("SpinPresent", v_SpinPresent); LogVarAdr("g_nTotalStreamingTextureMemory", g_nTotalStreamingTextureMemory); LogVarAdr("g_nUnfreeStreamingTextureMemory", g_nUnfreeStreamingTextureMemory); LogVarAdr("g_nUnusableStreamingTextureMemory", g_nUnusableStreamingTextureMemory); LogVarAdr("s_pRenderContext", s_pRenderContext); LogVarAdr("g_MaterialAdapterMgr", g_pMaterialAdapterMgr); #endif // !MATERIALSYSTEM_NODX LogVarAdr("g_pMaterialSystem", g_pMaterialSystem); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ?? ?? ?? ?? ??").GetPtr(CMaterialSystem__Init); g_GameDll.FindPatternSIMD("48 83 EC 58 48 89 6C 24 ??").GetPtr(CMaterialSystem__Shutdown); g_GameDll.FindPatternSIMD("48 83 EC 28 8B 0D ?? ?? ?? ?? 48 89 6C 24 ??").GetPtr(CMaterialSystem__Disconnect); #ifndef MATERIALSYSTEM_NODX g_GameDll.FindPatternSIMD("44 89 4C 24 ?? 44 88 44 24 ?? 48 89 4C 24 ??").GetPtr(CMaterialSystem__FindMaterialEx); g_GameDll.FindPatternSIMD("8B 05 ?? ?? ?? ?? 89 02 8B 05 ?? ?? ?? ?? 41 89 ?? C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 8B 05 ?? ?? ?? ??").GetPtr(CMaterialSystem__GetScreenSize); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 80 7C 24 ?? ?? 0F 84 ?? ?? ?? ?? 48 89 9C 24 ?? ?? ?? ??").FollowNearCallSelf().GetPtr(CMaterialSystem__GetStreamOverlay); g_GameDll.FindPatternSIMD("41 56 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 C6 02 ??").GetPtr(CMaterialSystem__DrawStreamOverlay); g_GameDll.FindPatternSIMD("44 89 4C 24 ?? 44 89 44 24 ?? 48 89 4C 24 ?? 55 53 56").GetPtr(v_DispatchDrawCall); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 8B 15 ?? ?? ?? ??").GetPtr(v_SpinPresent); #endif // !MATERIALSYSTEM_NODX } virtual void GetVar(void) const { #ifndef MATERIALSYSTEM_NODX CMemory(CMaterialSystem__DrawStreamOverlay).Offset(0x1C).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(g_nTotalStreamingTextureMemory); CMemory(CMaterialSystem__DrawStreamOverlay).Offset(0x2D).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(g_nUnfreeStreamingTextureMemory); CMemory(CMaterialSystem__DrawStreamOverlay).Offset(0x50).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(g_nUnusableStreamingTextureMemory); CMemory(v_DispatchDrawCall).FindPattern("48 8B ?? ?? ?? ?? 01").ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(s_pRenderContext); CMemory(CMaterialSystem__Disconnect).FindPattern("48 8D").ResolveRelativeAddressSelf(0x3, 0x7).GetPtr(g_pMaterialAdapterMgr); #endif // !MATERIALSYSTEM_NODX g_pMaterialSystem = g_GameDll.FindPatternSIMD("8B 41 28 85 C0 7F 18").FindPatternSelf("48 8D 0D").ResolveRelativeAddressSelf(3, 7).RCast(); } virtual void GetCon(void) const { g_pMaterialVFTable = g_GameDll.GetVirtualMethodTable(".?AVCMaterial@@").RCast(); } virtual void Detour(const bool bAttach) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // MATERIALSYSTEM_H