#pragma once #include "public/ifilesystem.h" class CBaseFileSystem : public IFileSystem { public: //-------------------------------------------------------- // Purpose: Static methods used for hooking. //-------------------------------------------------------- static void Warning(CBaseFileSystem* pFileSystem, FileWarningLevel_t level, const char* fmt, ...); static bool VCheckDisk(const char* pszFilePath); static FileHandle_t VReadFromVPK(CBaseFileSystem* pFileSystem, FileHandle_t pResults, char* pszFilePath); static bool VReadFromCache(CBaseFileSystem* pFileSystem, char* pszFilePath, void* pResults); static VPKData_t* VMountVPKFile(CBaseFileSystem* pFileSystem, const char* pszVpkPath); static const char* VUnmountVPKFile(CBaseFileSystem* pFileSystem, const char* pszVpkPath); string ReadString(FileHandle_t pFile); protected: //---------------------------------------------------------------------------- // Purpose: Functions implementing basic file system behavior. //---------------------------------------------------------------------------- virtual FILE* FS_fopen(const char* filename, const char* options, unsigned flags, int64* size) = 0; virtual void FS_setbufsize(FILE* fp, unsigned nBytes) = 0; virtual void FS_fclose(FILE* fp) = 0; virtual void FS_fseek(FILE* fp, int64 pos, int seekType) = 0; virtual long FS_ftell(FILE* fp) = 0; virtual int FS_feof(FILE* fp) = 0; virtual size_t FS_fread(void* dest, size_t destSize, size_t size, FILE* fp) = 0; virtual size_t FS_fwrite(const void* src, size_t size, FILE* fp) = 0; virtual bool FS_setmode(FILE* fp, FileMode_t mode) = 0; virtual size_t FS_vfprintf(FILE* fp, const char* fmt, va_list list) = 0; virtual int FS_ferror(FILE* fp) = 0; virtual int FS_fflush(FILE* fp) = 0; virtual char* FS_fgets(char* dest, int destSize, FILE* fp) = 0; virtual int FS_stat(const char* path, struct _stat* buf, bool* pbLoadedFromSteamCache = NULL) = 0; virtual int FS_chmod(const char* path, int pmode) = 0; virtual HANDLE FS_FindFirstFile(const char* findname, WIN32_FIND_DATA* dat) = 0; virtual bool FS_FindNextFile(HANDLE handle, WIN32_FIND_DATA* dat) = 0; virtual bool FS_FindClose(HANDLE handle) = 0; virtual int FS_GetSectorSize(FILE*) = 0; }; /* ==== CBASEFILESYSTEM ================================================================================================================================================= */ inline CMemory p_CBaseFileSystem_Warning; inline auto v_CBaseFileSystem_Warning = p_CBaseFileSystem_Warning.RCast(); inline CMemory p_CBaseFileSystem_LoadFromVPK; inline auto v_CBaseFileSystem_LoadFromVPK = p_CBaseFileSystem_LoadFromVPK.RCast(); inline CMemory p_CBaseFileSystem_LoadFromCache; inline auto v_CBaseFileSystem_LoadFromCache = p_CBaseFileSystem_LoadFromCache.RCast(); inline CMemory p_CBaseFileSystem_MountVPKFile; inline auto v_CBaseFileSystem_MountVPKFile = p_CBaseFileSystem_MountVPKFile.RCast(); inline CMemory p_CBaseFileSystem_UnmountVPKFile; inline auto v_CBaseFileSystem_UnmountVPKFile = p_CBaseFileSystem_UnmountVPKFile.RCast(); inline CMemory p_CBaseFileSystem_GetMountedVPKHandle; inline auto v_CBaseFileSystem_GetMountedVPKHandle = p_CBaseFileSystem_GetMountedVPKHandle.RCast(); extern CBaseFileSystem* g_pFileSystem; /////////////////////////////////////////////////////////////////////////////// class VBaseFileSystem : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CBaseFileSystem::Warning", p_CBaseFileSystem_Warning.GetPtr()); LogFunAdr("CBaseFileSystem::LoadFromVPK", p_CBaseFileSystem_LoadFromVPK.GetPtr()); LogFunAdr("CBaseFileSystem::LoadFromCache", p_CBaseFileSystem_LoadFromCache.GetPtr()); LogFunAdr("CBaseFileSystem::MountVPKFile", p_CBaseFileSystem_MountVPKFile.GetPtr()); LogFunAdr("CBaseFileSystem::UnmountVPKFile", p_CBaseFileSystem_UnmountVPKFile.GetPtr()); LogFunAdr("CBaseFileSystem::GetMountedVPKHandle", p_CBaseFileSystem_GetMountedVPKHandle.GetPtr()); LogVarAdr("g_pFileSystem", reinterpret_cast(g_pFileSystem)); } virtual void GetFun(void) const { p_CBaseFileSystem_Warning = g_GameDll.FindPatternSIMD("4C 89 4C 24 20 C3 CC CC CC CC CC CC CC CC CC CC 48"); p_CBaseFileSystem_LoadFromVPK = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 49 8B C0 4C 8D 8C 24 ?? ?? ?? ??"); p_CBaseFileSystem_LoadFromCache = g_GameDll.FindPatternSIMD("40 53 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 49 8B D8"); p_CBaseFileSystem_MountVPKFile = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 4C 8D 05 ?? ?? ?? ??"); p_CBaseFileSystem_UnmountVPKFile = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 48 8B DA 48 8B F9 48 8B CB 48 8D 15 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0"); p_CBaseFileSystem_GetMountedVPKHandle = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 4C 8D 05 ?? ?? ?? ??"); v_CBaseFileSystem_Warning = p_CBaseFileSystem_Warning.RCast(); /*4C 89 4C 24 20 C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 48*/ v_CBaseFileSystem_LoadFromVPK = p_CBaseFileSystem_LoadFromVPK.RCast(); /*48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 49 8B C0 4C 8D 8C 24 ?? ?? ?? ??*/ v_CBaseFileSystem_LoadFromCache = p_CBaseFileSystem_LoadFromCache.RCast(); /*40 53 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 49 8B D8*/ v_CBaseFileSystem_MountVPKFile = p_CBaseFileSystem_MountVPKFile.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 4C 8D 05 ?? ?? ?? ??*/ v_CBaseFileSystem_UnmountVPKFile = p_CBaseFileSystem_UnmountVPKFile.RCast(); /*48 89 5C 24 ?? 57 48 83 EC 20 48 8B DA 48 8B F9 48 8B CB 48 8D 15 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0*/ v_CBaseFileSystem_GetMountedVPKHandle = p_CBaseFileSystem_GetMountedVPKHandle.RCast(); /*48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 4C 8D 05 ?? ?? ?? ??*/ } virtual void GetVar(void) const { g_pFileSystem = g_GameDll.FindPatternSIMD("48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? E9 ?? ?? ?? ??") .FindPattern("48 89", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////