#pragma once /////////////////////////////////////////////////////////////////////////////// namespace { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) ADDRESS SCR_BeginLoadingPlaque = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x0F\x29\x74\x24\x00\x48\x8B\xF9", "xxxx?xxxx?xxxxxxxxx?xxx"); // 0x14022A4A0 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 30 0F 29 74 24 ? 48 8B F9 // #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) ADDRESS SCR_BeginLoadingPlaque = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x38\x0F\x29\x74\x24\x00\x48\x89\x5C\x24\x00", "xxxxxxxx?xxxx?"); // 0x14022A4A0 // 48 83 EC 38 0F 29 74 24 ? 48 89 5C 24 ? // #endif } /////////////////////////////////////////////////////////////////////////////// namespace { bool* scr_drawloading = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x0F\xB6\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x28", "xxx????xxxxxxxxxxxxx") .ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) char* scr_engineevent_loadingstarted = SCR_BeginLoadingPlaque.Offset(0x130).FindPatternSelf("C6 05 ?? ?? ?? ?? 01", ADDRESS::Direction::DOWN).ResolveRelativeAddress(0x2, 0x7).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) bool* scr_engineevent_loadingstarted = SCR_BeginLoadingPlaque.Offset(0x60).FindPatternSelf("C6 05 ?? ?? ?? ?? 01", ADDRESS::Direction::DOWN).ResolveRelativeAddress(0x2, 0x7).RCast(); #endif } void SCR_EndLoadingPlaque(void); /////////////////////////////////////////////////////////////////////////////// class HGL_Screen : public IDetour { virtual void debugp() { std::cout << "| FUN: SCR_BeginLoadingPlaque : 0x" << std::hex << std::uppercase << SCR_BeginLoadingPlaque.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| VAR: scr_drawloading : 0x" << std::hex << std::uppercase << scr_drawloading << std::setw(0) << " |" << std::endl; std::cout << "| VAR: scr_engineevent_loadingstarted : 0x" << std::hex << std::uppercase << scr_engineevent_loadingstarted << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HGL_Screen);