#pragma once #include "tier0/tslist.h" #include "public/rtech/ipakfile.h" /* ==== RTECH_GAME ====================================================================================================================================================== */ inline CMemory p_CPakFile_LoadAsync; inline RPakHandle_t(*CPakFile_LoadAsync)(const char* szPakFileName, CAlignedMemAlloc* pMalloc, int nIdx, bool bUnk); inline CMemory p_CPakFile_WaitAsync; inline RPakStatus_t(*CPakFile_WaitAsync)(RPakHandle_t handle, void* pFinishCallback); inline CMemory p_CPakFile_LoadPak; inline unsigned int (*CPakFile_LoadPak)(void* thisptr, void* a2, uint64_t a3); inline CMemory p_CPakFile_UnloadPak; inline void(*CPakFile_UnloadPak)(RPakHandle_t handle); inline CMemory p_CPakFile_OpenFileOffset; // Offset to inlined 'CPakFile::LoadPak_OpenFile'. class CPakFile { public: static RPakHandle_t LoadAsync(const char* szPakFileName, CAlignedMemAlloc* pMalloc = AlignedMemAlloc(), int nIdx = NULL, bool bUnk = false); static inline RPakStatus_t WaitAsync(RPakHandle_t handle, void* pFinishCallback = nullptr) { return CPakFile_WaitAsync(handle, pFinishCallback); } static void UnloadPak(RPakHandle_t handle); }; extern CPakFile* g_pakLoadApi; extern CUtlVector g_vLoadedPakHandle; /////////////////////////////////////////////////////////////////////////////// class V_RTechGame : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CPakFile::LoadAsync", p_CPakFile_LoadAsync.GetPtr()); LogFunAdr("CPakFile::WaitAsync", p_CPakFile_WaitAsync.GetPtr()); LogFunAdr("CPakFile::LoadPak", p_CPakFile_LoadPak.GetPtr()); LogFunAdr("CPakFile::UnloadPak", p_CPakFile_UnloadPak.GetPtr()); LogFunAdr("CPakFile::OpenFile", p_CPakFile_OpenFileOffset.GetPtr()); } virtual void GetFun(void) const { p_CPakFile_LoadAsync = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 89 03 8B 0B").FollowNearCallSelf(); CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast(); p_CPakFile_WaitAsync = g_GameDll.FindPatternSIMD("40 53 55 48 83 EC 38 48 89 74 24 ??"); CPakFile_WaitAsync = p_CPakFile_WaitAsync.RCast(); p_CPakFile_LoadPak = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 56 41 55 48 81 EC ?? ?? ?? ?? 4C"); CPakFile_LoadPak = p_CPakFile_LoadPak.RCast(); p_CPakFile_UnloadPak = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 85 FF 74 0C").FollowNearCallSelf(); CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { p_CPakFile_OpenFileOffset = g_GameDll.FindPatternSIMD("48 89 7C 24 30 C7 44 24 28 ?? ?? ?? 40"); } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////