//=============================================================================// // // Purpose: // //=============================================================================// #include "core/stdafx.h" #include "public/include/edict.h" #include "tier0/cvar.h" #include "tier0/cmd.h" #include "engine/host_state.h" #include "engine/sys_utils.h" #include "game/server/ai_node.h" #include "game/server/ai_network.h" #include "game/server/ai_networkmanager.h" const unsigned int PLACEHOLDER_CRC = 0; const int AINET_SCRIPT_VERSION_NUMBER = 21; const int AINET_VERSION_NUMBER = 57; const int MAP_VERSION_TEMP = 30; /* ============================== CAI_NetworkBuilder::BuildFile Build AI node graph file from in-memory structures and write to disk to be loaded ============================== */ void CAI_NetworkBuilder::BuildFile(CAI_Network* pNetwork) { std::filesystem::path fsWritePath("platform\\maps\\graphs\\"); fsWritePath /= g_pHostState->m_levelName; fsWritePath += ".ain"; // Dump from memory. DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); DevMsg(eDLL_T::SERVER, ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AI NETWORK GRAPH FILE CONSTRUCTION STARTED <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n"); DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); DevMsg(eDLL_T::SERVER, "Output file: '%s'\n", fsWritePath.string().c_str()); std::ofstream writeStream(fsWritePath, std::ofstream::binary); DevMsg(eDLL_T::SERVER, "Writing AINet version: '%d'\n", AINET_VERSION_NUMBER); writeStream.write((char*)&AINET_VERSION_NUMBER, sizeof(int)); int nMapVersion = g_ServerGlobalVariables->m_nMapVersion; DevMsg(eDLL_T::SERVER, "Writing map version: '%d'\n", nMapVersion); writeStream.write((char*)&nMapVersion, sizeof(int)); DevMsg(eDLL_T::SERVER, "Writing placeholder CRC: '%d'\n", PLACEHOLDER_CRC); writeStream.write((char*)&PLACEHOLDER_CRC, sizeof(int)); int nCalculatedLinkcount = 0; // Path nodes DevMsg(eDLL_T::SERVER, "Writing nodecount: '%d'\n", pNetwork->nodecount); writeStream.write((char*)&pNetwork->nodecount, sizeof(int)); for (int i = 0; i < pNetwork->nodecount; i++) { sizeof(CAI_Network); // Construct on-disk node struct. CAI_NodeDisk diskNode{}; diskNode.x = pNetwork->nodes[i]->x; diskNode.y = pNetwork->nodes[i]->y; diskNode.z = pNetwork->nodes[i]->z; diskNode.yaw = pNetwork->nodes[i]->yaw; memcpy(diskNode.hulls, pNetwork->nodes[i]->hulls, sizeof(diskNode.hulls)); diskNode.unk0 = (char)pNetwork->nodes[i]->unk0; diskNode.unk1 = pNetwork->nodes[i]->unk1; for (int j = 0; j < MAX_HULLS; j++) { diskNode.unk2[j] = (short)pNetwork->nodes[i]->unk2[j]; spdlog::info((short)pNetwork->nodes[i]->unk2[j]); } memcpy(diskNode.unk3, pNetwork->nodes[i]->unk3, sizeof(diskNode.unk3)); diskNode.unk4 = pNetwork->nodes[i]->unk6; diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // This field is wrong, however it's always -1 in original navmeshes anyway. memcpy(diskNode.unk6, pNetwork->nodes[i]->unk10, sizeof(diskNode.unk6)); DevMsg(eDLL_T::SERVER, "Writing node '%d' from '%d' to '%x'\n", pNetwork->nodes[i]->index, (void*)pNetwork->nodes[i], writeStream.tellp()); writeStream.write((char*)&diskNode, sizeof(CAI_NodeDisk)); nCalculatedLinkcount += pNetwork->nodes[i]->linkcount; } // links DevMsg(eDLL_T::SERVER, "Linkcount: '%d'\n", pNetwork->linkcount); DevMsg(eDLL_T::SERVER, "Calculated total linkcount: '%d'\n", nCalculatedLinkcount); nCalculatedLinkcount /= 2; if (ai_dumpAINfileFromLoad->GetBool()) { if (pNetwork->linkcount == nCalculatedLinkcount) { DevMsg(eDLL_T::SERVER, "Caculated linkcount is normal!"); } else { DevMsg(eDLL_T::SERVER, "Calculated linkcount has unexpected value. This is expected on build!"); } } DevMsg(eDLL_T::SERVER, "Writing linkcount: '%d'\n", nCalculatedLinkcount); writeStream.write((char*)&nCalculatedLinkcount, sizeof(int)); for (int i = 0; i < pNetwork->nodecount; i++) { for (int j = 0; j < pNetwork->nodes[i]->linkcount; j++) { // skip links that don't originate from current node if (pNetwork->nodes[i]->links[j]->srcId != pNetwork->nodes[i]->index) continue; CAI_NodeLinkDisk diskLink{}; diskLink.srcId = pNetwork->nodes[i]->links[j]->srcId; diskLink.destId = pNetwork->nodes[i]->links[j]->destId; diskLink.unk0 = pNetwork->nodes[i]->links[j]->unk1; memcpy(diskLink.hulls, pNetwork->nodes[i]->links[j]->hulls, sizeof(diskLink.hulls)); DevMsg(eDLL_T::SERVER, "Writing link '%d' => '%d' to '%x'\n", diskLink.srcId, diskLink.destId, writeStream.tellp()); writeStream.write((char*)&diskLink, sizeof(CAI_NodeLinkDisk)); } } // Don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node DevMsg(eDLL_T::SERVER, "Writing '%x' bytes for unknown block at '%x'\n", pNetwork->nodecount * sizeof(uint32_t), writeStream.tellp()); uint32_t* unkNodeBlock = new uint32_t[pNetwork->nodecount]; memset(unkNodeBlock, 0, pNetwork->nodecount * sizeof(uint32_t)); writeStream.write((char*)unkNodeBlock, pNetwork->nodecount * sizeof(uint32_t)); delete[] unkNodeBlock; // TODO: this is traverse nodes i think? these aren't used in tf2 ains so we can get away with just writing count=0 and skipping // but ideally should actually dump these DevMsg(eDLL_T::SERVER, "Writing '%d' traversal nodes at '%x'\n", 0, writeStream.tellp()); short traverseNodeCount = 0; writeStream.write((char*)&traverseNodeCount, sizeof(short)); // Only write count since count=0 means we don't have to actually do anything here // TODO: ideally these should be actually dumped, but they're always 0 in tf2 from what i can tell DevMsg(eDLL_T::SERVER, "Writing '%d' bytes for unknown hull block at '%x'\n", MAX_HULLS * 8, writeStream.tellp()); char* unkHullBlock = new char[MAX_HULLS * 8]; memset(unkHullBlock, 0, MAX_HULLS * 8); writeStream.write(unkHullBlock, MAX_HULLS * 8); delete[] unkHullBlock; DevMsg(eDLL_T::SERVER, "Writing '%d' node clusters at '%x'\n", *g_nAiNodeClusters, writeStream.tellp()); writeStream.write((char*)g_nAiNodeClusters, sizeof(*g_nAiNodeClusters)); for (int i = 0; i < *g_nAiNodeClusters; i++) { DevMsg(eDLL_T::SERVER, "Writing unknown node struct '%d' at '%x'\n", i, writeStream.tellp()); AINodeClusters* nodeClusters = (*g_pppAiNodeClusters)[i]; writeStream.write((char*)&nodeClusters->index, sizeof(nodeClusters->index)); writeStream.write((char*)&nodeClusters->unk1, sizeof(nodeClusters->unk1)); writeStream.write((char*)&nodeClusters->x, sizeof(nodeClusters->x)); writeStream.write((char*)&nodeClusters->y, sizeof(nodeClusters->y)); writeStream.write((char*)&nodeClusters->z, sizeof(nodeClusters->z)); writeStream.write((char*)&nodeClusters->unkcount0, sizeof(nodeClusters->unkcount0)); for (int j = 0; j < nodeClusters->unkcount0; j++) { short unk2Short = (short)nodeClusters->unk2[j]; writeStream.write((char*)&unk2Short, sizeof(unk2Short)); } writeStream.write((char*)&nodeClusters->unkcount1, sizeof(nodeClusters->unkcount1)); for (int j = 0; j < nodeClusters->unkcount1; j++) { short unk3Short = (short)nodeClusters->unk3[j]; writeStream.write((char*)&unk3Short, sizeof(unk3Short)); } writeStream.write((char*)&nodeClusters->unk5, sizeof(nodeClusters->unk5)); } // Unknown struct that's seemingly link-related DevMsg(eDLL_T::SERVER, "Writing '%d' unknown link structs at '%x'\n", *g_nAiNodeClusterLinks, writeStream.tellp()); writeStream.write((char*)g_nAiNodeClusterLinks, sizeof(*g_nAiNodeClusterLinks)); for (int i = 0; i < *g_nAiNodeClusterLinks; i++) { // Disk and memory structs are literally identical here so just directly write. DevMsg(eDLL_T::SERVER, "Writing unknown link struct '%d' at '%x'\n", i, writeStream.tellp()); writeStream.write((char*)(*g_pppAiNodeClusterLinks)[i], sizeof(*(*g_pppAiNodeClusterLinks)[i])); } // Some weird int idk what this is used for. writeStream.write((char*)&pNetwork->unk5, sizeof(pNetwork->unk5)); // Tf2-exclusive stuff past this point, i.e. ain v57 only. DevMsg(eDLL_T::SERVER, "Writing '%d' script nodes at '%x'\n", pNetwork->scriptnodecount, writeStream.tellp()); writeStream.write((char*)&pNetwork->scriptnodecount, sizeof(pNetwork->scriptnodecount)); for (int i = 0; i < pNetwork->scriptnodecount; i++) { // disk and memory structs are literally identical here so just directly write //DevMsg(eDLL_T::SERVER, "Writing script node %d at %x\n", i, writeStream.tellp()); //writeStream.write((char*)&pNetwork->scriptnodes[i], sizeof(pNetwork->scriptnodes[i])); } DevMsg(eDLL_T::SERVER, "Writing '%d' hints at '%x'\n", pNetwork->hintcount, writeStream.tellp()); writeStream.write((char*)&pNetwork->hintcount, sizeof(pNetwork->hintcount)); for (int i = 0; i < pNetwork->hintcount; i++) { DevMsg(eDLL_T::SERVER, "Writing hint data '%d' at '%x'\n", i, writeStream.tellp()); writeStream.write((char*)&pNetwork->hints[i], sizeof(pNetwork->hints[i])); } writeStream.close(); } void HCAI_NetworkManager__LoadNetworkGraph(void* aimanager, void* buf, const char* filename) { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CAI_NetworkManager__LoadNetworkGraph(aimanager, buf, filename, NULL); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CAI_NetworkManager__LoadNetworkGraph(aimanager, buf, filename); #endif if (ai_dumpAINfileFromLoad->GetBool()) { DevMsg(eDLL_T::SERVER, "Running BuildAINFile for loaded file '%s'\n", filename); CAI_NetworkBuilder::BuildFile(*(CAI_Network**)((char*)aimanager + 2840)); } } void HCAI_NetworkBuilder__Build(void* builder, CAI_Network* aiNetwork, void* a3, int a4) { CAI_NetworkBuilder__Build(builder, aiNetwork, a3, a4); CAI_NetworkBuilder::BuildFile(aiNetwork); } void CAI_NetworkManager_Attach() { DetourAttach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &HCAI_NetworkManager__LoadNetworkGraph); DetourAttach((LPVOID*)&CAI_NetworkBuilder__Build, &HCAI_NetworkBuilder__Build); } void CAI_NetworkManager_Detach() { DetourDetach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &HCAI_NetworkManager__LoadNetworkGraph); DetourDetach((LPVOID*)&CAI_NetworkBuilder__Build, &HCAI_NetworkBuilder__Build); }