//======= Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====== // // Purpose: The base class from which all game entities are derived. // //=============================================================================== #include "core/stdafx.h" #include "baseentity.h" //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- CCollisionProperty* CBaseEntity::CollisionProp() { return &m_Collision; } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- const CCollisionProperty* CBaseEntity::CollisionProp() const { return &m_Collision; } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- CServerNetworkProperty* CBaseEntity::NetworkProp() { return &m_Network; } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- const CServerNetworkProperty* CBaseEntity::NetworkProp() const { return &m_Network; }