#pragma once #include "public/include/client_class.h" enum class ClientFrameStage_t : int { FRAME_UNDEFINED = -1, // (haven't run any frames yet) FRAME_START, // A network packet is being recieved FRAME_NET_UPDATE_START, // Data has been received and we're going to start calling PostDataUpdate FRAME_NET_UPDATE_POSTDATAUPDATE_START, // Data has been received and we've called PostDataUpdate on all data recipients FRAME_NET_UPDATE_POSTDATAUPDATE_END, // We've received all packets, we can now do interpolation, prediction, etc.. FRAME_NET_UPDATE_END, // We're about to start rendering the scene FRAME_RENDER_START, // We've finished rendering the scene. FRAME_RENDER_END, FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE }; class CHLClient { public: static void FrameStageNotify(CHLClient* pHLClient, ClientFrameStage_t curStage); ClientClass* GetAllClasses(); void* /* CUserCmd* */ GetUserCmd(int sequenceNumber) // @0x1405BB020 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM { static int index = 28; return CallVFunc(index, this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/ } }; /* ==== CHLCLIENT ======================================================================================================================================================= */ #ifndef DEDICATED inline CMemory p_CHLClient_PostInit; inline auto CHLClient_PostInit = p_CHLClient_PostInit.RCast(); #endif // !DEDICATED inline CMemory p_CHLClient_LevelShutdown; inline auto CHLClient_LevelShutdown = p_CHLClient_LevelShutdown.RCast(); inline CMemory p_CHLClient_HudProcessInput; inline auto CHLClient_HudProcessInput = p_CHLClient_HudProcessInput.RCast(); #ifndef DEDICATED inline CMemory p_CHLClient_FrameStageNotify; inline auto CHLClient_FrameStageNotify = p_CHLClient_FrameStageNotify.RCast(); inline CMemory p_CHLClient_GetAllClasses; inline auto CHLClient_GetAllClasses = p_CHLClient_GetAllClasses.RCast(); inline bool* cl_time_use_host_tickcount = nullptr; #endif // !DEDICATED inline CHLClient* gHLClient = nullptr; inline CHLClient* g_pHLClient = nullptr; /////////////////////////////////////////////////////////////////////////////// void CHLClient_Attach(); void CHLClient_Detach(); /////////////////////////////////////////////////////////////////////////////// class VDll_Engine_Int : public IDetour { virtual void GetAdr(void) const { #ifndef DEDICATED spdlog::debug("| FUN: CHLClient::PostInit : {:#18x} |\n", p_CHLClient_PostInit.GetPtr()); #endif // !DEDICATED spdlog::debug("| FUN: CHLClient::LevelShutdown : {:#18x} |\n", p_CHLClient_LevelShutdown.GetPtr()); spdlog::debug("| FUN: CHLClient::HudProcessInput : {:#18x} |\n", p_CHLClient_HudProcessInput.GetPtr()); #ifndef DEDICATED spdlog::debug("| FUN: CHLClient::FrameStageNotify : {:#18x} |\n", p_CHLClient_FrameStageNotify.GetPtr()); spdlog::debug("| FUN: CHLClient::GetAllClasses : {:#18x} |\n", p_CHLClient_GetAllClasses.GetPtr()); spdlog::debug("| VAR: cl_time_use_host_tickcount : {:#18x} |\n", reinterpret_cast(cl_time_use_host_tickcount)); #endif // !DEDICATED spdlog::debug("| VAR: gHLClient : {:#18x} |\n", reinterpret_cast(gHLClient)); spdlog::debug("| VAR: g_pHLClient : {:#18x} |\n", reinterpret_cast(g_pHLClient)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CHLClient_LevelShutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x56\x41\x54\x41\x56\x48\x83\xEC\x28\x48\x8B\xF1"), "xxxxxxxxxxxxxx"); #ifndef DEDICATED p_CHLClient_PostInit = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxx?????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????"); p_CHLClient_FrameStageNotify = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x38\x89\x15\x00\x00\x00\x00"), "xxxxxx????"); p_CHLClient_GetAllClasses = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x89\x74\x24\x00"), "xxx????xxxxxxxxxxxxx?"); #endif // !DEDICATED #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CHLClient_LevelShutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x48\x8B\xF9\x48\x8D\x0D\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxxx????"); #ifndef DEDICATED p_CHLClient_PostInit = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x28\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxxxxxx?????xxx????"); p_CHLClient_FrameStageNotify = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x28\x89\x15\x00\x00\x00\x00"), "xxxxxx????"); p_CHLClient_GetAllClasses = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x8B\x05\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00"), "xxx????xxxxxxxxxxxx????xxx????"); #endif // !DEDICATED #endif p_CHLClient_HudProcessInput = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x28\x0F\xB6\x0D\x00\x00\x00\x00\x88\x15\x00\x00\x00\x00"), "xxxxxxx????xx????"); #ifndef DEDICATED CHLClient_LevelShutdown = p_CHLClient_LevelShutdown.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??*/ CHLClient_PostInit = p_CHLClient_PostInit.RCast(); /*48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??*/ CHLClient_FrameStageNotify = p_CHLClient_FrameStageNotify.RCast(); /*48 83 EC 28 89 15 ?? ?? ?? ??*/ CHLClient_HudProcessInput = p_CHLClient_HudProcessInput.RCast(); /*48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??*/ CHLClient_GetAllClasses = p_CHLClient_GetAllClasses.RCast(); /*48 8B 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ?*/ #endif // !DEDICATED } virtual void GetVar(void) const { #ifndef DEDICATED cl_time_use_host_tickcount = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x80\x3D\x00\x00\x00\x00\x00\x74\x14\x66\x0F\x6E\x05\x00\x00\x00\x00"), "xx?????xxxxxx????").ResolveRelativeAddress(0x2, 0x7).RCast(); #endif // !DEDICATED gHLClient = g_mGameDll.FindPatternSIMD(reinterpret_cast ("\x48\x8D\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x89\x5C\x24\x00\x57\x48\x83\xEC\x30\x48\x8B\xF9"), "xxx????xxxxxxxxxxxxx?xxxxxxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_pHLClient = g_mGameDll.FindPatternSIMD(reinterpret_cast ("\x41\x55\x48\x83\xEC\x00\x4C\x63\x91\x00\x00\x00\x00"), "xxxxx?xxx????").FindPatternSelf("4C 8B", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VDll_Engine_Int);