//=============================================================================// // // Purpose: Console Commands // //=============================================================================// #include "core/stdafx.h" #include "tier0/tslist.h" #include "tier1/cmd.h" #include "tier1/cvar.h" #include "vstdlib/callback.h" //----------------------------------------------------------------------------- // Purpose: returns max command lenght //----------------------------------------------------------------------------- int CCommand::MaxCommandLength(void) { return COMMAND_MAX_LENGTH - 1; } //----------------------------------------------------------------------------- // Purpose: returns argument count //----------------------------------------------------------------------------- std::int64_t CCommand::ArgC(void) const { return m_nArgc; } //----------------------------------------------------------------------------- // Purpose: returns argument vector //----------------------------------------------------------------------------- const char** CCommand::ArgV(void) const { return m_nArgc ? (const char**)m_ppArgv : NULL; } //----------------------------------------------------------------------------- // Purpose: returns all args that occur after the 0th arg, in string form //----------------------------------------------------------------------------- const char* CCommand::ArgS(void) const { return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : ""; } //----------------------------------------------------------------------------- // Purpose: returns the entire command in string form, including the 0th arg //----------------------------------------------------------------------------- const char* CCommand::GetCommandString(void) const { return m_nArgc ? m_pArgSBuffer : ""; } //----------------------------------------------------------------------------- // Purpose: returns argument from index as string // Input : nIndex - //----------------------------------------------------------------------------- const char* CCommand::Arg(int nIndex) const { // FIXME: Many command handlers appear to not be particularly careful // about checking for valid argc range. For now, we're going to // do the extra check and return an empty string if it's out of range if (nIndex < 0 || nIndex >= m_nArgc) { return ""; } return m_ppArgv[nIndex]; } //----------------------------------------------------------------------------- // Purpose: gets at arguments // Input : nInput - //----------------------------------------------------------------------------- const char* CCommand::operator[](int nIndex) const { return Arg(nIndex); } //----------------------------------------------------------------------------- // Purpose: return boolean depending on if the string only has digits in it // Input : svString - //----------------------------------------------------------------------------- bool CCommand::HasOnlyDigits(int nIndex) const { string svString = Arg(nIndex); for (const char& character : svString) { if (std::isdigit(character) == 0) { return false; } } return true; } //----------------------------------------------------------------------------- // Purpose: construct/allocate //----------------------------------------------------------------------------- ConCommand::ConCommand(const char* pszName, const char* pszHelpString, int nFlags, void* pCallback, void* pCommandCompletionCallback) { ConCommand* pCommand = reinterpret_cast(v_MemAlloc_Wrapper(sizeof(ConCommand))); // Allocate new memory with StdMemAlloc else we crash. memset(pCommand, '\0', sizeof(ConCommand)); // Set all to null. pCommand->m_pConCommandBaseVTable = g_pConCommandVtable.RCast(); pCommand->m_pszName = pszName; pCommand->m_pszHelpString = pszHelpString; pCommand->m_nFlags = nFlags; pCommand->m_nNullCallBack = NullSub; pCommand->m_pCommandCallback = pCallback; pCommand->m_nCallbackFlags = 2; if (pCommandCompletionCallback) { pCommand->m_pCompletionCallback = pCommandCompletionCallback; } else { pCommand->m_pCompletionCallback = CallbackStub; } ConCommand_RegisterConCommand(pCommand); *this = *pCommand; } //----------------------------------------------------------------------------- // Purpose: ConCommand registration //----------------------------------------------------------------------------- void ConCommand::Init(void) { //------------------------------------------------------------------------- // SERVER DLL | new ConCommand("script", "Run input code as SERVER script on the VM.", FCVAR_GAMEDLL | FCVAR_CHEAT, SQVM_ServerScript_f, nullptr); new ConCommand("sv_kick", "Kick a client from the server by name. | Usage: kick \"\".", FCVAR_RELEASE, Host_Kick_f, nullptr); new ConCommand("sv_kickid", "Kick a client from the server by UserID or OriginID | Usage: kickid \"\"/\"\".", FCVAR_RELEASE, Host_KickID_f, nullptr); new ConCommand("sv_ban", "Bans a client from the server by name. | Usage: ban .", FCVAR_RELEASE, Host_Ban_f, nullptr); new ConCommand("sv_banid", "Bans a client from the server by UserID, OriginID or IPAddress | Usage: banid \"\"/\"/\".", FCVAR_RELEASE, Host_BanID_f, nullptr); new ConCommand("sv_unban", "Unbans a client from the server by OriginID or IPAddress | Usage: unban \"\"/\"\".", FCVAR_RELEASE, Host_Unban_f, nullptr); new ConCommand("sv_reloadbanlist", "Reloads the ban list from the disk.", FCVAR_RELEASE, Host_ReloadBanList_f, nullptr); #ifndef DEDICATED //------------------------------------------------------------------------- // CLIENT DLL | new ConCommand("script_client", "Run input code as CLIENT script on the VM.", FCVAR_CLIENTDLL | FCVAR_CHEAT, SQVM_ClientScript_f, nullptr); new ConCommand("cl_showconsole", "Opens the game console.", FCVAR_CLIENTDLL | FCVAR_RELEASE, GameConsole_Invoke_f, nullptr); new ConCommand("cl_showbrowser", "Opens the server browser.", FCVAR_CLIENTDLL | FCVAR_RELEASE, ServerBrowser_Invoke_f, nullptr); new ConCommand("rcon", "Forward RCON query to remote server. | Usage: rcon \"\".", FCVAR_CLIENTDLL | FCVAR_RELEASE, RCON_CmdQuery_f, nullptr); new ConCommand("rcon_disconnect", "Disconnect from RCON server.", FCVAR_CLIENTDLL | FCVAR_RELEASE, RCON_Disconnect_f, nullptr); //------------------------------------------------------------------------- // UI DLL | new ConCommand("script_ui", "Run input code as UI script on the VM.", FCVAR_CLIENTDLL | FCVAR_CHEAT, SQVM_UIScript_f, nullptr); #endif // !DEDICATED //------------------------------------------------------------------------- // FILESYSTEM API | new ConCommand("fs_vpk_mount", "Mounts a VPK file for FileSystem usage.", FCVAR_DEVELOPMENTONLY, VPK_Mount_f, nullptr); new ConCommand("fs_vpk_build", "Builds a VPK file from current workspace.", FCVAR_DEVELOPMENTONLY, VPK_Pack_f, nullptr); new ConCommand("fs_vpk_unpack", "Unpacks all files from a VPK file.", FCVAR_DEVELOPMENTONLY, VPK_Unpack_f, nullptr); //------------------------------------------------------------------------- // RTECH API | new ConCommand("rtech_strtoguid", "Calculates the GUID from input data.", FCVAR_DEVELOPMENTONLY, RTech_StringToGUID_f, nullptr); new ConCommand("rtech_decompress", "Decompresses the specified RPAK file.", FCVAR_DEVELOPMENTONLY, RTech_Decompress_f, nullptr); new ConCommand("pak_requestload", "Requests asynchronous load for specified RPAK file.", FCVAR_DEVELOPMENTONLY, Pak_RequestLoad_f, nullptr); new ConCommand("pak_requestunload", "Requests unload for specified RPAK file or ID.", FCVAR_DEVELOPMENTONLY, Pak_RequestUnload_f, nullptr); new ConCommand("pak_swap", "Requests swap for specified RPAK file or ID", FCVAR_DEVELOPMENTONLY, Pak_Swap_f, nullptr); new ConCommand("pak_listpaks", "Display a list of the loaded Pak files.", FCVAR_DEVELOPMENTONLY, Pak_ListPaks_f, nullptr); //------------------------------------------------------------------------- // NETCHANNEL | new ConCommand("net_setkey", "Sets user specified base64 net key.", FCVAR_RELEASE, NET_SetKey_f, nullptr); new ConCommand("net_generatekey", "Generates and sets a random base64 net key.", FCVAR_RELEASE, NET_GenerateKey_f, nullptr); } //----------------------------------------------------------------------------- // Purpose: shipped ConCommand initialization //----------------------------------------------------------------------------- void ConCommand::InitShipped(void) { #ifndef DEDICATED //------------------------------------------------------------------------- // MATERIAL SYSTEM g_pCVar->FindCommand("mat_crosshair")->m_pCommandCallback = Mat_CrossHair_f; // Patch callback function to working callback. #endif // !DEDICATED } //----------------------------------------------------------------------------- // Purpose: unregister extraneous ConCommand's. //----------------------------------------------------------------------------- void ConCommand::PurgeShipped(void) const { #ifdef DEDICATED const char* pszCommandToRemove[] = { "bind", "bind_held", "bind_list", "bind_list_abilities", "bind_US_standard", "bind_held_US_standard", "unbind", "unbind_US_standard", "unbindall", "unbind_all_gamepad", "unbindall_ignoreGamepad", "unbind_batch", "unbind_held", "unbind_held_US_standard", "uiscript_reset", "getpos_bind", "connect", "silent_connect", "ping", "gameui_activate", "gameui_hide", "weaponSelectOrdnance", "weaponSelectPrimary0", "weaponSelectPrimary1", "weaponSelectPrimary2", "+scriptCommand1", "-scriptCommand1", "+scriptCommand2", "-scriptCommand2", "+scriptCommand3", "-scriptCommand3", "+scriptCommand4", "-scriptCommand4", "+scriptCommand5", "-scriptCommand5", "+scriptCommand6", "-scriptCommand6", "+scriptCommand7", "-scriptCommand7", "+scriptCommand8", "-scriptCommand8", "+scriptCommand9", "-scriptCommand9", }; for (int i = 0; i < (&pszCommandToRemove)[1] - pszCommandToRemove; i++) { ConCommandBase* pCommandBase = g_pCVar->FindCommandBase(pszCommandToRemove[i]); if (pCommandBase) { g_pCVar->UnregisterConCommand(pCommandBase); } } #endif // DEDICATED } //----------------------------------------------------------------------------- // Purpose: Returns true if this is a command // Output : bool //----------------------------------------------------------------------------- bool ConCommand::IsCommand(void) const { return true; } //----------------------------------------------------------------------------- // Purpose: Returns true if this is a command // Output : bool //----------------------------------------------------------------------------- bool ConCommandBase::IsCommand(void) const { return m_pConCommandBaseVTable != g_pConVarVtable.RCast(); } //----------------------------------------------------------------------------- // Purpose: Has this cvar been registered // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool ConCommandBase::IsRegistered(void) const { return m_bRegistered; } //----------------------------------------------------------------------------- // Purpose: Test each ConCommand query before execution. // Input : *pCommandBase - nFlags // Output : False if execution is permitted, true if not. //----------------------------------------------------------------------------- bool ConCommandBase::IsFlagSet(ConCommandBase* pCommandBase, int nFlags) { if (cm_debug_cmdquery->GetBool()) { printf("--------------------------------------------------\n"); printf(" Flaged: %08X\n", pCommandBase->m_nFlags); } // Mask off FCVAR_CHEATS and FCVAR_DEVELOPMENTONLY. if (cm_unset_cheat_cmdquery->GetBool()) { pCommandBase->RemoveFlags(FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT); } else if (cm_unset_dev_cmdquery->GetBool())// Mask off FCVAR_DEVELOPMENTONLY. { pCommandBase->RemoveFlags(FCVAR_DEVELOPMENTONLY); } if (cm_debug_cmdquery->GetBool()) { printf(" Masked: %08X\n", pCommandBase->m_nFlags); printf(" Verify: %08X\n", nFlags); printf("--------------------------------------------------\n"); } if (nFlags & FCVAR_RELEASE && !cm_unset_all_cmdquery->GetBool()) { // Default retail behaviour. return ConCommandBase_IsFlagSet(pCommandBase, nFlags); } if (cm_unset_all_cmdquery->GetBool()) { // Returning false on all queries may cause problems. return false; } // Default behavior. return pCommandBase->HasFlags(nFlags) != 0; } //----------------------------------------------------------------------------- // Purpose: Checks if ConCommand has requested flags. // Input : nFlags - // Output : True if ConCommand has nFlags. //----------------------------------------------------------------------------- bool ConCommandBase::HasFlags(int nFlags) { return m_nFlags & nFlags; } //----------------------------------------------------------------------------- // Purpose: Add's flags to ConCommand. // Input : nFlags - //----------------------------------------------------------------------------- void ConCommandBase::AddFlags(int nFlags) { m_nFlags |= nFlags; } //----------------------------------------------------------------------------- // Purpose: Removes flags from ConCommand. // Input : nFlags - //----------------------------------------------------------------------------- void ConCommandBase::RemoveFlags(int nFlags) { m_nFlags &= ~nFlags; } //----------------------------------------------------------------------------- // Purpose: Returns current flags. // Output : int //----------------------------------------------------------------------------- int ConCommandBase::GetFlags(void) const { return m_nFlags; } //----------------------------------------------------------------------------- // Purpose: // Output : const ConCommandBase //----------------------------------------------------------------------------- ConCommandBase* ConCommandBase::GetNext(void) const { return m_pNext; } //----------------------------------------------------------------------------- // Purpose: Returns the ConCommandBase name. // Output : const char* //----------------------------------------------------------------------------- const char* ConCommandBase::GetName(void) const { return m_pszName; } //----------------------------------------------------------------------------- // Purpose: Returns the ConCommandBase help text. // Output : const char* //----------------------------------------------------------------------------- const char* ConCommandBase::GetHelpText(void) const { return m_pszHelpString; } //----------------------------------------------------------------------------- // Purpose: Returns the ConCommandBase usage text. // Output : const char* //----------------------------------------------------------------------------- const char* ConCommandBase::GetUsageText(void) const { return m_pszUsageString; } //----------------------------------------------------------------------------- // Purpose: Copies string using local new/delete operators // Input : *szFrom - // Output : char //----------------------------------------------------------------------------- char* ConCommandBase::CopyString(const char* szFrom) const { size_t nLen; char* szTo; nLen = strlen(szFrom); if (nLen <= 0) { szTo = new char[1]; szTo[0] = 0; } else { szTo = new char[nLen + 1]; memmove(szTo, szFrom, nLen + 1); } return szTo; } //----------------------------------------------------------------------------- // Purpose: Returns current player calling this function // Output : ECommandTarget_t - //----------------------------------------------------------------------------- ECommandTarget_t Cbuf_GetCurrentPlayer(void) { // Always returns 'CBUF_FIRST_PLAYER' in Respawn's code. return ECommandTarget_t::CBUF_FIRST_PLAYER; } /////////////////////////////////////////////////////////////////////////////// void ConCommand_Attach() { DetourAttach((LPVOID*)&ConCommandBase_IsFlagSet, &ConCommandBase::IsFlagSet); } void ConCommand_Detach() { DetourDetach((LPVOID*)&ConCommandBase_IsFlagSet, &ConCommandBase::IsFlagSet); } ConCommand* g_pConCommand = new ConCommand();