#pragma once //------------------------------------------------------------------------- // CSTUDIORENDERCONTEXT //------------------------------------------------------------------------- inline CMemory CStudioRenderContext__LoadModel; inline CMemory CStudioRenderContext__LoadMaterials; /////////////////////////////////////////////////////////////////////////////// class VStudioRenderContext : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CStudioRenderContext::LoadModel", CStudioRenderContext__LoadModel.GetPtr()); LogFunAdr("CStudioRenderContext::LoadMaterials", CStudioRenderContext__LoadMaterials.GetPtr()); } virtual void GetFun(void) const { #if defined (GAMEDLL_S1) CStudioRenderContext__LoadModel = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 53 55 56 41 54 41 57"); #elif defined (GAMEDLL_S2) CStudioRenderContext__LoadModel = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 54 24 ?? 53 57 41 55 48 81 EC ?? ?? ?? ??"); #elif defined (GAMEDLL_S3) CStudioRenderContext__LoadModel = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 48 83 EC 78"); #endif// 0x1404554C0 // 4C 89 44 24 ? 48 89 54 24 ? 48 89 4C 24 ? 53 55 56 57 48 83 EC 78 // #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CStudioRenderContext__LoadMaterials = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 55 56 41 57"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CStudioRenderContext__LoadMaterials = g_GameDll.FindPatternSIMD("48 8B C4 4C 89 40 18 55 56 41 55"); #endif// 0x140456B50 // 48 8B C4 4C 89 40 18 55 56 41 55 // } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; ///////////////////////////////////////////////////////////////////////////////