// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include "Pch.h" #include "NavEditor/Include/MeshLoaderBsp.h" bool rcMeshLoaderBsp::load(const std::string& filename) { #if 0 //we expect lumps to be in same dir using namespace std; std::string vertex_lump_path = filename + ".0003.bsp_lump"; auto vf=fopen(vertex_lump_path.c_str(), "rb"); if (!vf) return false; fseek(vf, 0, SEEK_END); int fsize=ftell(vf); fseek(vf, 0, SEEK_SET); m_verts.resize(fsize / sizeof(float)); if (m_verts[i] = fread(&m_verts[i], 4, m_verts.size(), vf) != m_verts.size()) { fclose(vf); return false; } fclose(vf); //TODO: triangles // Calculate normals. m_normals.resize(m_triCount*3); for (int i = 0; i < m_triCount*3; i += 3) { const float* v0 = &m_verts[m_tris[i]*3]; const float* v1 = &m_verts[m_tris[i+1]*3]; const float* v2 = &m_verts[m_tris[i+2]*3]; float e0[3], e1[3]; for (int j = 0; j < 3; ++j) { e0[j] = v1[j] - v0[j]; e1[j] = v2[j] - v0[j]; } float* n = &m_normals[i]; n[0] = e0[1]*e1[2] - e0[2]*e1[1]; n[1] = e0[2]*e1[0] - e0[0]*e1[2]; n[2] = e0[0]*e1[1] - e0[1]*e1[0]; float d = sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]); if (d > 0) { d = 1.0f/d; n[0] *= d; n[1] *= d; n[2] *= d; } } m_filename = filename; return true; #endif return false; }