#pragma once namespace { /* ==== CVENGINECLIENT ================================================================================================================================================== */ ADDRESS p_IVEngineClient_CommandExecute = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x8D\x0D\x27\x61\xa5\x1E\x41\x8B\xD8", "xxxx?xxxxxxxx????xxx"); void (*IVEngineClient_CommandExecute)(void* self, const char* cmd) = (void (*)(void*, const char*))p_IVEngineClient_CommandExecute.GetPtr(); /*48 89 5C 24 ?? 57 48 83 EC 20 48 8D 0D ?? ?? ?? ?? 41 8B D8*/ } /////////////////////////////////////////////////////////////////////////////// extern bool* m_bRestrictServerCommands; /////////////////////////////////////////////////////////////////////////////// class HVEngineClient : public IDetour { virtual void debugp() { std::cout << "| FUN: IVEngineClient::CommandExecute : 0x" << std::hex << std::uppercase << p_IVEngineClient_CommandExecute.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| VAR: m_bRestrictServerCommands : 0x" << std::hex << std::uppercase << m_bRestrictServerCommands << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HVEngineClient);