//=============================================================================// // // Purpose: Callback functions for ConVar's. // //=============================================================================// #include "core/stdafx.h" #include "core/init.h" #include "windows/id3dx.h" #include "tier0/fasttimer.h" #include "tier1/cvar.h" #ifndef CLIENT_DLL #include "engine/server/sv_rcon.h" #endif // !CLIENT_DLL #ifndef DEDICATED #include "engine/client/cl_rcon.h" #include "engine/client/cdll_engine_int.h" #include "engine/client/clientstate.h" #endif // !DEDICATED #include "engine/client/client.h" #include "engine/net.h" #include "engine/host_cmd.h" #include "engine/host_state.h" #include "engine/enginetrace.h" #ifndef CLIENT_DLL #include "engine/server/server.h" #endif // !CLIENT_DLL #include "rtech/rtech_game.h" #include "rtech/rtech_utils.h" #include "rtech/playlists/playlists.h" #include "filesystem/basefilesystem.h" #include "filesystem/filesystem.h" #include "vpklib/packedstore.h" #include "vscript/vscript.h" #include "localize/localize.h" #include "ebisusdk/EbisuSDK.h" #ifndef DEDICATED #include "geforce/reflex.h" #include "gameui/IBrowser.h" #include "gameui/IConsole.h" #endif // !DEDICATED #ifndef CLIENT_DLL #include "networksystem/bansystem.h" #endif // !CLIENT_DLL #include "public/edict.h" #include "public/worldsize.h" #include "mathlib/crc32.h" #include "mathlib/mathlib.h" #include "common/completion.h" #include "common/callback.h" #ifndef DEDICATED #include "materialsystem/cmaterialglue.h" #endif // !DEDICATED #include "public/bspflags.h" #include "public/cmodel.h" #include "public/idebugoverlay.h" #include "public/localize/ilocalize.h" #ifndef CLIENT_DLL #include "game/server/detour_impl.h" #include "game/server/gameinterface.h" #endif // !CLIENT_DLL #ifndef DEDICATED #include "game/client/cliententitylist.h" #include "game/client/viewrender.h" #endif // !DEDICATED /* ===================== MP_GameMode_Changed_f ===================== */ void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue) { v_SetupGamemode(mp_gamemode->GetString()); } /* ===================== MP_HostName_Changed_f ===================== */ void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue) { #ifndef DEDICATED g_pBrowser->SetHostName(pylon_matchmaking_hostname->GetString()); #endif // !DEDICATED } #ifndef DEDICATED /* ===================== ToggleConsole_f ===================== */ void ToggleConsole_f(const CCommand& args) { g_pConsole->m_bActivate ^= true; ResetInput(); // Disable input to game when console is drawn. } /* ===================== ToggleBrowser_f ===================== */ void ToggleBrowser_f(const CCommand& args) { g_pBrowser->m_bActivate ^= true; ResetInput(); // Disable input to game when browser is drawn. } #endif // !DEDICATED #ifndef CLIENT_DLL /* ===================== Host_Kick_f helper function for bansystem ===================== */ void _Author_Client_f(const CCommand& args, EKickType type) { if (args.ArgC() < 2) { return; } const char* szReason = args.ArgC() > 2 ? args.Arg(2) : nullptr; switch(type) { case KICK_NAME: { g_pBanSystem->KickPlayerByName(args.Arg(1), szReason); break; } case KICK_ID: { g_pBanSystem->KickPlayerById(args.Arg(1), szReason); break; } case BAN_NAME: { g_pBanSystem->BanPlayerByName(args.Arg(1), szReason); break; } case BAN_ID: { g_pBanSystem->BanPlayerById(args.Arg(1), szReason); break; } default: { // Code bug. Assert(0); } } } /* ===================== Host_Kick_f ===================== */ void Host_Kick_f(const CCommand& args) { _Author_Client_f(args, EKickType::KICK_NAME); } /* ===================== Host_KickID_f ===================== */ void Host_KickID_f(const CCommand& args) { _Author_Client_f(args, EKickType::KICK_ID); } /* ===================== Host_Ban_f ===================== */ void Host_Ban_f(const CCommand& args) { _Author_Client_f(args, EKickType::BAN_NAME); } /* ===================== Host_BanID_f ===================== */ void Host_BanID_f(const CCommand& args) { _Author_Client_f(args, EKickType::BAN_ID); } /* ===================== Host_Unban_f ===================== */ void Host_Unban_f(const CCommand& args) { if (args.ArgC() < 2) { return; } g_pBanSystem->UnbanPlayer(args.Arg(1)); } /* ===================== Host_ReloadBanList_f ===================== */ void Host_ReloadBanList_f(const CCommand& args) { g_pBanSystem->LoadList(); // Reload banned list. } /* ===================== Host_ReloadPlaylists_f ===================== */ void Host_ReloadPlaylists_f(const CCommand& args) { v__DownloadPlaylists_f(); Playlists_SDKInit(); // Re-Init playlist. } /* ===================== Host_Changelevel_f Goes to a new map, taking all clients along ===================== */ void Host_Changelevel_f(const CCommand& args) { if (args.ArgC() >= 2 && IsOriginInitialized() && g_pServer->IsActive()) { v_SetLaunchOptions(args); v_HostState_ChangeLevelMP(args[1], args[2]); } } /* ===================== Detour_HotSwap_f Hot swaps the NavMesh while the game is running ===================== */ void Detour_HotSwap_f(const CCommand& args) { if (!g_pServer->IsActive()) return; // Only execute if server is initialized and active. Msg(eDLL_T::SERVER, "Executing NavMesh hot swap for level '%s'\n", g_ServerGlobalVariables->m_pszMapName); CFastTimer timer; timer.Start(); Detour_HotSwap(); timer.End(); Msg(eDLL_T::SERVER, "Hot swap took '%lf' seconds\n", timer.GetDuration().GetSeconds()); } #endif // !CLIENT_DLL /* ===================== Pak_ListPaks_f ===================== */ void Pak_ListPaks_f(const CCommand& args) { Msg(eDLL_T::RTECH, "| id | name | status | asset count |\n"); Msg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n"); uint32_t nTotalLoaded = 0; for (int16_t i = 0, n = *g_pLoadedPakCount; i < n; ++i) { const PakLoadedInfo_t& info = g_pLoadedPakInfo[i]; if (info.m_status == EPakStatus::PAK_STATUS_FREED) continue; const char* szRpakStatus = g_pRTech->PakStatusToString(info.m_status); // todo: make status into a string from an array/vector Msg(eDLL_T::RTECH, "| %04i | %-50s | %-36s | %11i |\n", info.m_handle, info.m_fileName, szRpakStatus, info.m_assetCount); nTotalLoaded++; } Msg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n"); Msg(eDLL_T::RTECH, "| %18i loaded paks. |\n", nTotalLoaded); Msg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n"); } /* ===================== Pak_ListTypes_f ===================== */ void Pak_ListTypes_f(const CCommand& args) { Msg(eDLL_T::RTECH, "| ext | description | version | header size | native size |\n"); Msg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n"); uint32_t nRegistered = 0; for (int8_t i = 0; i < PAK_MAX_TYPES; ++i) { PakAssetBinding_t* type = &g_pPakGlobals->m_assetBindings[i]; if (!type->m_description) continue; Msg(eDLL_T::RTECH, "| %-4s | %-25s | %7i | %11i | %11i |\n", FourCCToString(type->m_extension).c_str(), type->m_description, type->m_version, type->m_subHeaderSize, type->m_nativeClassSize); nRegistered++; } Msg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n"); Msg(eDLL_T::RTECH, "| %18i registered types. |\n", nRegistered); Msg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n"); } /* ===================== Pak_RequestUnload_f ===================== */ void Pak_RequestUnload_f(const CCommand& args) { if (args.ArgC() < 2) { return; } try { if (args.HasOnlyDigits(1)) { const PakHandle_t pakHandle = atoi(args.Arg(1)); const PakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle); if (!pakInfo) { throw std::exception("Found no pak entry for specified handle."); } const string pakName = pakInfo->m_fileName; !pakName.empty() ? Msg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", pakName.c_str()) : Msg(eDLL_T::RTECH, "Requested pak unload for handle '%d'\n", pakHandle); g_pakLoadApi->UnloadPak(pakHandle); } else { const PakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1)); if (!pakInfo) { throw std::exception("Found no pak entry for specified name."); } Msg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", args.Arg(1)); g_pakLoadApi->UnloadPak(pakInfo->m_handle); } } catch (const std::exception& e) { Error(eDLL_T::RTECH, NO_ERROR, "%s - %s\n", __FUNCTION__, e.what()); return; } } /* ===================== Pak_RequestLoad_f ===================== */ void Pak_RequestLoad_f(const CCommand& args) { g_pakLoadApi->LoadAsync(args.Arg(1), AlignedMemAlloc(), NULL, 0); } /* ===================== Pak_Swap_f ===================== */ void Pak_Swap_f(const CCommand& args) { try { string pakName; PakHandle_t pakHandle = 0; PakLoadedInfo_t* pakInfo = nullptr; if (args.HasOnlyDigits(1)) { pakHandle = atoi(args.Arg(1)); pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle); if (!pakInfo) { throw std::exception("Found no pak entry for specified handle."); } pakName = pakInfo->m_fileName; } else { pakName = args.Arg(1); pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1)); if (!pakInfo) { throw std::exception("Found no pak entry for specified name."); } pakHandle = pakInfo->m_handle; } !pakName.empty() ? Msg(eDLL_T::RTECH, "Requested pak swap for file '%s'\n", pakName.c_str()) : Msg(eDLL_T::RTECH, "Requested pak swap for handle '%d'\n", pakHandle); g_pakLoadApi->UnloadPak(pakHandle); while (pakInfo->m_status != EPakStatus::PAK_STATUS_FREED) // Wait till this slot gets free'd. std::this_thread::sleep_for(std::chrono::seconds(1)); g_pakLoadApi->LoadAsync(pakName.c_str(), AlignedMemAlloc(), NULL, 0); } catch (const std::exception& e) { Error(eDLL_T::RTECH, NO_ERROR, "%s - %s\n", __FUNCTION__, e.what()); return; } } /* ===================== RTech_StringToGUID_f ===================== */ void RTech_StringToGUID_f(const CCommand& args) { if (args.ArgC() < 2) { return; } unsigned long long guid = g_pRTech->StringToGuid(args.Arg(1)); Msg(eDLL_T::RTECH, "______________________________________________________________\n"); Msg(eDLL_T::RTECH, "] RTECH_HASH ]------------------------------------------------\n"); Msg(eDLL_T::RTECH, "] GUID: '0x%llX'\n", guid); } /* ===================== RTech_Decompress_f Decompresses input RPak file and dumps results to 'paks\Win32\*.rpak' ===================== */ void RTech_Decompress_f(const CCommand& args) { if (args.ArgC() < 2) { return; } CUtlString inPakFile; CUtlString outPakFile; inPakFile.Format(PLATFORM_PAK_PATH "%s", args.Arg(1)); outPakFile.Format(PLATFORM_PAK_OVERRIDE_PATH "%s", args.Arg(1)); Msg(eDLL_T::RTECH, "______________________________________________________________\n"); Msg(eDLL_T::RTECH, "-+ RTech decompress ------------------------------------------\n"); if (!FileSystem()->FileExists(inPakFile.String(), "GAME")) { Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' does not exist!\n", __FUNCTION__, inPakFile.String()); return; } Msg(eDLL_T::RTECH, " |-+ Processing: '%s'\n", inPakFile.String()); FileHandle_t hPakFile = FileSystem()->Open(inPakFile.String(), "rb", "GAME"); if (!hPakFile) { Error(eDLL_T::RTECH, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, inPakFile.String()); return; } const ssize_t nPakLen = FileSystem()->Size(hPakFile); std::unique_ptr pPakBufContainer(new uint8_t[nPakLen]); uint8_t* const pPakBuf = pPakBufContainer.get(); FileSystem()->Read(pPakBuf, nPakLen, hPakFile); FileSystem()->Close(hPakFile); PakFileHeader_t* pHeader = reinterpret_cast(pPakBuf); uint16_t flags = (pHeader->m_flags[0] << 8) | pHeader->m_flags[1]; SYSTEMTIME systemTime; FileTimeToSystemTime(&pHeader->m_fileTime, &systemTime); Msg(eDLL_T::RTECH, " | |-+ Header ------------------------------------------------\n"); Msg(eDLL_T::RTECH, " | |-- Magic : '0x%08X'\n", pHeader->m_magic); Msg(eDLL_T::RTECH, " | |-- Version : '%hu'\n", pHeader->m_version); Msg(eDLL_T::RTECH, " | |-- Flags : '0x%04hX'\n", flags); Msg(eDLL_T::RTECH, " | |-- Time : '%hu-%hu-%hu/%hu %hu:%hu:%hu.%hu'\n", systemTime.wYear,systemTime.wMonth,systemTime.wDay, systemTime.wDayOfWeek, systemTime.wHour, systemTime.wMinute, systemTime.wSecond, systemTime.wMilliseconds); Msg(eDLL_T::RTECH, " | |-- Hash : '0x%08llX'\n", pHeader->m_checksum); Msg(eDLL_T::RTECH, " | |-- Entries : '%u'\n", pHeader->m_assetEntryCount); Msg(eDLL_T::RTECH, " | |-+ Compression -----------------------------------------\n"); Msg(eDLL_T::RTECH, " | |-- Size comp: '%zu'\n", pHeader->m_compressedSize); Msg(eDLL_T::RTECH, " | |-- Size decp: '%zu'\n", pHeader->m_decompressedSize); if (pHeader->m_magic != PAK_HEADER_MAGIC) { Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' has invalid magic!\n", __FUNCTION__, inPakFile.String()); return; } if ((pHeader->m_flags[1] & 1) != 1) { Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' already decompressed!\n", __FUNCTION__, inPakFile.String()); return; } const size_t unsignedPakLen = static_cast(nPakLen); if (pHeader->m_compressedSize != unsignedPakLen) { Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' decompressed size '%zu' doesn't match expected size '%zu'!\n", __FUNCTION__, inPakFile.String(), unsignedPakLen, pHeader->m_decompressedSize); return; } PakDecompState_t decompState; const uint64_t nDecompSize = g_pRTech->DecompressPakFileInit(&decompState, pPakBuf, unsignedPakLen, NULL, sizeof(PakFileHeader_t)); if (nDecompSize != pHeader->m_decompressedSize) { Error(eDLL_T::RTECH, NO_ERROR, "%s - calculated size: '%llu' expected: '%llu'!\n", __FUNCTION__, nDecompSize, pHeader->m_decompressedSize); return; } else { Msg(eDLL_T::RTECH, " | |-- Size calc: '%llu'\n", nDecompSize); } Msg(eDLL_T::RTECH, " | |-- Ratio : '%.02f'\n", (pHeader->m_compressedSize * 100.f) / pHeader->m_decompressedSize); std::unique_ptr pDecompBufContainer(new uint8_t[pHeader->m_decompressedSize]); uint8_t* const pDecompBuf = pDecompBufContainer.get(); decompState.m_outputMask = UINT64_MAX; decompState.m_outputBuf = uint64_t(pDecompBuf); uint8_t nDecompResult = g_pRTech->DecompressPakFile(&decompState, unsignedPakLen, pHeader->m_decompressedSize); if (nDecompResult != 1) { Error(eDLL_T::RTECH, NO_ERROR, "%s - decompression failed for '%s' return value: '%hu'!\n", __FUNCTION__, inPakFile.String(), nDecompResult); } pHeader->m_flags[1] = 0x0; // Set compressed flag to false for the decompressed pak file. pHeader->m_compressedSize = pHeader->m_decompressedSize; // Equal compressed size with decompressed. FileSystem()->CreateDirHierarchy(PLATFORM_PAK_OVERRIDE_PATH, "GAME"); FileHandle_t hDecompFile = FileSystem()->Open(outPakFile.String(), "wb", "GAME"); if (!hDecompFile) { Error(eDLL_T::RTECH, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, outPakFile.String()); return; } if (pHeader->m_patchIndex > 0) // Check if its an patch rpak. { // Loop through all the structs and patch their compress size. for (uint32_t i = 1, nPatchOffset = (sizeof(PakFileHeader_t) + sizeof(uint64_t)); i <= pHeader->m_patchIndex; i++, nPatchOffset += sizeof(PakPatchFileHeader_t)) { PakPatchFileHeader_t* pPatchHeader = reinterpret_cast(pDecompBuf + nPatchOffset); Msg(eDLL_T::RTECH, " | |-+ Patch #%02u -----------------------------------------\n", i); Msg(eDLL_T::RTECH, " | %s |-- Size comp: '%llu'\n", i < pHeader->m_patchIndex ? "|" : " ", pPatchHeader->m_sizeDisk); Msg(eDLL_T::RTECH, " | %s |-- Size decp: '%llu'\n", i < pHeader->m_patchIndex ? "|" : " ", pPatchHeader->m_sizeMemory); pPatchHeader->m_sizeDisk = pPatchHeader->m_sizeMemory; // Fix size for decompress. } } memcpy_s(pDecompBuf, sizeof(PakFileHeader_t), pPakBuf, sizeof(PakFileHeader_t));// Overwrite first 0x80 bytes which are NULL with the header data. FileSystem()->Write(pDecompBuf, decompState.m_decompSize, hDecompFile); Msg(eDLL_T::RTECH, " |-- Checksum : '0x%08X'\n", crc32::update(NULL, pDecompBuf, decompState.m_decompSize)); Msg(eDLL_T::RTECH, "-+ Decompressed pak file to: '%s'\n", outPakFile.String()); Msg(eDLL_T::RTECH, "--------------------------------------------------------------\n"); FileSystem()->Close(hDecompFile); } /* ===================== VPK_Pack_f Packs VPK files into 'PLATFORM' VPK directory. ===================== */ void VPK_Pack_f(const CCommand& args) { if (args.ArgC() < 4) { return; } VPKPair_t pair(args.Arg(1), args.Arg(2), args.Arg(3), NULL); CFastTimer timer; Msg(eDLL_T::FS, "*** Starting VPK build command for: '%s'\n", pair.m_DirName.Get()); timer.Start(); CPackedStoreBuilder builder; builder.InitLzCompParams(fs_packedstore_compression_level->GetString(), fs_packedstore_max_helper_threads->GetInt()); builder.PackWorkspace(pair, fs_packedstore_workspace->GetString(), "vpk/"); timer.End(); Msg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds()); Msg(eDLL_T::FS, "\n"); } /* ===================== VPK_Unpack_f Unpacks VPK files into workspace directory. ===================== */ void VPK_Unpack_f(const CCommand& args) { if (args.ArgC() < 2) { return; } CUtlString arg = args.Arg(1); VPKDir_t vpk(arg, (args.ArgC() > 2)); CFastTimer timer; Msg(eDLL_T::FS, "*** Starting VPK extraction command for: '%s'\n", arg.Get()); timer.Start(); CPackedStoreBuilder builder; builder.InitLzDecompParams(); builder.UnpackWorkspace(vpk, fs_packedstore_workspace->GetString()); timer.End(); Msg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds()); Msg(eDLL_T::FS, "\n"); } /* ===================== VPK_Mount_f Mounts input VPK file for internal FileSystem usage ===================== */ void VPK_Mount_f(const CCommand& args) { if (args.ArgC() < 2) { return; } FileSystem()->MountVPKFile(args.Arg(1)); } /* ===================== VPK_Unmount_f Unmounts input VPK file and clears its cache ===================== */ void VPK_Unmount_f(const CCommand& args) { if (args.ArgC() < 2) { return; } FileSystem()->UnmountVPKFile(args.Arg(1)); } /* ===================== NET_SetKey_f Sets the input netchannel encryption key ===================== */ void NET_SetKey_f(const CCommand& args) { if (args.ArgC() < 2) { return; } NET_SetKey(args.Arg(1)); } /* ===================== NET_GenerateKey_f Sets a random netchannel encryption key ===================== */ void NET_GenerateKey_f(const CCommand& args) { NET_GenerateKey(); } /* ===================== NET_UseRandomKeyChanged_f Use random AES encryption key for game packets ===================== */ void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue) { if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName())) { if (strcmp(pOldString, pConVarRef->GetString()) == NULL) return; // Same value. if (pConVarRef->GetBool()) NET_GenerateKey(); else NET_SetKey(DEFAULT_NET_ENCRYPTION_KEY); } } /* ===================== NET_UseSocketsForLoopbackChanged_f Use random AES encryption key for game packets ===================== */ void NET_UseSocketsForLoopbackChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue) { if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName())) { if (strcmp(pOldString, pConVarRef->GetString()) == NULL) return; // Same value. #ifndef CLIENT_DLL // Reboot the RCON server to switch address type. if (RCONServer()->IsInitialized()) { Msg(eDLL_T::SERVER, "Rebooting RCON server...\n"); RCONServer()->Shutdown(); RCONServer()->Init(); } #endif // !CLIENT_DLL } } /* ===================== SIG_GetAdr_f Logs the sigscan results to the console. ===================== */ void SIG_GetAdr_f(const CCommand& args) { if (!IsCert() && !IsRetail()) DetourAddress(); } /* ===================== CON_Help_f Shows the colors and description of each context. ===================== */ void CON_Help_f(const CCommand& args) { Msg(eDLL_T::COMMON, "Contexts:\n"); SQVM_PrintFunc(reinterpret_cast(SQCONTEXT::SERVER), (SQChar*)(" = Server DLL (Script)\n")); SQVM_PrintFunc(reinterpret_cast(SQCONTEXT::CLIENT), (SQChar*)(" = Client DLL (Script)\n")); SQVM_PrintFunc(reinterpret_cast(SQCONTEXT::UI), (SQChar*)(" = UI DLL (Script)\n")); Msg(eDLL_T::SERVER, " = Server DLL (Code)\n"); Msg(eDLL_T::CLIENT, " = Client DLL (Code)\n"); Msg(eDLL_T::UI, " = UI DLL (Code)\n"); Msg(eDLL_T::ENGINE, " = Engine DLL (Code)\n"); Msg(eDLL_T::FS, " = FileSystem (Code)\n"); Msg(eDLL_T::RTECH, " = PakLoad API (Code)\n"); Msg(eDLL_T::MS, " = MaterialSystem (Code)\n"); Msg(eDLL_T::AUDIO, " = Audio DLL (Code)\n"); Msg(eDLL_T::VIDEO, " = Video DLL (Code)\n"); Msg(eDLL_T::NETCON, " = NetConsole (Code)\n"); } #ifndef DEDICATED /* ===================== CON_LogHistory_f Shows the game console submission history. ===================== */ void CON_LogHistory_f(const CCommand& args) { const vector vHistory = g_pConsole->GetHistory(); for (size_t i = 0, nh = vHistory.size(); i < nh; i++) { Msg(eDLL_T::COMMON, "%3d: %s\n", i, vHistory[i].c_str()); } } /* ===================== CON_RemoveLine_f Removes a range of lines from the console. ===================== */ void CON_RemoveLine_f(const CCommand& args) { if (args.ArgC() < 3) { Msg(eDLL_T::CLIENT, "Usage 'con_removeline': start(int) end(int)\n"); return; } int start = atoi(args[1]); int end = atoi(args[2]); g_pConsole->RemoveLog(start, end); } /* ===================== CON_ClearLines_f Clears all lines from the developer console. ===================== */ void CON_ClearLines_f(const CCommand& args) { g_pConsole->ClearLog(); } /* ===================== CON_ClearHistory_f Clears all submissions from the developer console history. ===================== */ void CON_ClearHistory_f(const CCommand& args) { g_pConsole->ClearHistory(); } /* ===================== RCON_CmdQuery_f Issues an RCON command to the RCON server. ===================== */ void RCON_CmdQuery_f(const CCommand& args) { const int64_t argCount = args.ArgC(); if (argCount < 2) { const char* pszAddress = rcon_address->GetString(); if (RCONClient()->IsInitialized() && !RCONClient()->IsConnected() && pszAddress[0]) { RCONClient()->Connect(pszAddress); } } else { if (!RCONClient()->IsInitialized()) { Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "uninitialized"); return; } else if (RCONClient()->IsConnected()) { vector vecMsg; bool bSuccess = false; const SocketHandle_t hSocket = RCONClient()->GetSocket(); if (strcmp(args.Arg(1), "PASS") == 0) // Auth with RCON server using rcon_password ConVar value. { if (argCount > 2) { bSuccess = RCONClient()->Serialize(vecMsg, args.Arg(2), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH); } else // Use 'rcon_password' ConVar as password. { bSuccess = RCONClient()->Serialize(vecMsg, rcon_password->GetString(), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH); } if (bSuccess) { RCONClient()->Send(hSocket, vecMsg.data(), int(vecMsg.size())); } return; } else if (strcmp(args.Arg(1), "disconnect") == 0) // Disconnect from RCON server. { RCONClient()->Disconnect("issued by user"); return; } bSuccess = RCONClient()->Serialize(vecMsg, args.Arg(1), args.ArgS(), cl_rcon::request_t::SERVERDATA_REQUEST_EXECCOMMAND); if (bSuccess) { RCONClient()->Send(hSocket, vecMsg.data(), int(vecMsg.size())); } return; } else { Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "unconnected"); return; } } } /* ===================== RCON_Disconnect_f Disconnect from RCON server ===================== */ void RCON_Disconnect_f(const CCommand& args) { const bool bIsConnected = RCONClient()->IsConnected(); RCONClient()->Disconnect("issued by user"); if (bIsConnected) // Log if client was indeed connected. { Msg(eDLL_T::CLIENT, "User closed RCON connection\n"); } } /* ===================== RCON_SendLogs_f request logs from RCON server ===================== */ void RCON_InputOnlyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue) { RCONClient()->RequestConsoleLog(RCONClient()->ShouldReceive()); } /* ===================== GFX_NVN_Changed_f force update NVIDIA Reflex Low Latency parameters ===================== */ void GFX_NVN_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue) { GFX_MarkLowLatencyParametersOutOfDate(); } #endif // !DEDICATED void LanguageChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue) { if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName())) { const char* pNewString = pConVarRef->GetString(); if (strcmp(pOldString, pConVarRef->GetString()) == NULL) return; // Same language. if (!Localize_IsLanguageSupported(pNewString)) { // if new text isn't valid but the old value is, reset the value if (Localize_IsLanguageSupported(pOldString)) pNewString = pOldString; else // this shouldn't really happen, but if neither the old nor new values are valid, set to english pNewString = g_LanguageNames[0]; } pConVarRef->SetValue(pNewString); g_pMasterServer->SetLanguage(pNewString); } } /* ===================== RCON_PasswordChanged_f Change RCON password on server and client ===================== */ void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue) { if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName())) { if (strcmp(pOldString, pConVarRef->GetString()) == NULL) return; // Same password. #ifndef DEDICATED if (!RCONClient()->IsInitialized()) RCONClient()->Init(); // Initialize first. #endif // !DEDICATED #ifndef CLIENT_DLL if (RCONServer()->IsInitialized()) RCONServer()->SetPassword(pConVarRef->GetString()); else RCONServer()->Init(); // Initialize first. #endif // !CLIENT_DLL } } #ifndef CLIENT_DLL /* ===================== RCON_WhiteListAddresChanged_f Change whitelist address on RCON server ===================== */ void RCON_WhiteListAddresChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue) { if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName())) { if (strcmp(pOldString, pConVarRef->GetString()) == NULL) return; // Same address. if (!RCONServer()->SetWhiteListAddress(pConVarRef->GetString())) { Warning(eDLL_T::SERVER, "Failed to set RCON whitelist address: %s\n", pConVarRef->GetString()); } } } /* ===================== RCON_ConnectionCountChanged_f Change max connection count on RCON server ===================== */ void RCON_ConnectionCountChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue) { if (!RCONServer()->IsInitialized()) return; // Not initialized; no sockets at this point. if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName())) { if (strcmp(pOldString, pConVarRef->GetString()) == NULL) return; // Same count. const int maxCount = pConVarRef->GetInt(); int count = RCONServer()->GetAuthenticatedCount(); CSocketCreator* pCreator = RCONServer()->GetSocketCreator(); if (count < maxCount) { if (!pCreator->IsListening()) { pCreator->CreateListenSocket(*RCONServer()->GetNetAddress()); } } else { while (count > maxCount) { RCONServer()->Disconnect(count-1, "too many authenticated sockets"); count = RCONServer()->GetAuthenticatedCount(); } pCreator->CloseListenSocket(); RCONServer()->CloseNonAuthConnection(); } } } #endif // !CLIENT_DLL /* ===================== SQVM_ServerScript_f Executes input on the VM in SERVER context. ===================== */ void SQVM_ServerScript_f(const CCommand& args) { if (args.ArgC() >= 2) { Script_Execute(args.ArgS(), SQCONTEXT::SERVER); } } #ifndef DEDICATED /* ===================== SQVM_ClientScript_f Executes input on the VM in CLIENT context. ===================== */ void SQVM_ClientScript_f(const CCommand& args) { if (args.ArgC() >= 2) { Script_Execute(args.ArgS(), SQCONTEXT::CLIENT); } } /* ===================== SQVM_UIScript_f Executes input on the VM in UI context. ===================== */ void SQVM_UIScript_f(const CCommand& args) { if (args.ArgC() >= 2) { Script_Execute(args.ArgS(), SQCONTEXT::UI); } } /* ===================== Mat_CrossHair_f Print the material under the crosshair. ===================== */ void Mat_CrossHair_f(const CCommand& args) { CMaterialGlue* material = v_GetMaterialAtCrossHair(); if (material) { Msg(eDLL_T::MS, "______________________________________________________________\n"); Msg(eDLL_T::MS, "-+ Material --------------------------------------------------\n"); Msg(eDLL_T::MS, " |-- ADDR: '%llX'\n", material); Msg(eDLL_T::MS, " |-- GUID: '%llX'\n", material->m_GUID); Msg(eDLL_T::MS, " |-- Streaming texture count: '%d'\n", material->m_nStreamableTextureCount); Msg(eDLL_T::MS, " |-- Material width: '%d'\n", material->m_iWidth); Msg(eDLL_T::MS, " |-- Material height: '%d'\n", material->m_iHeight); Msg(eDLL_T::MS, " |-- Flags: '%llX'\n", material->m_iFlags); std::function fnPrintChild = [](CMaterialGlue* material, const char* print) { Msg(eDLL_T::MS, " |-+\n"); Msg(eDLL_T::MS, " | |-+ Child material ----------------------------------------\n"); Msg(eDLL_T::MS, print, material); Msg(eDLL_T::MS, " | |-- GUID: '%llX'\n", material->m_GUID); Msg(eDLL_T::MS, " | |-- Material name: '%s'\n", material->m_pszName); }; Msg(eDLL_T::MS, " |-- Material name: '%s'\n", material->m_pszName); Msg(eDLL_T::MS, " |-- Material surface name 1: '%s'\n", material->m_pszSurfaceProp); Msg(eDLL_T::MS, " |-- Material surface name 2: '%s'\n", material->m_pszSurfaceProp2); Msg(eDLL_T::MS, " |-- DX buffer: '%llX'\n", material->m_pDXBuffer); Msg(eDLL_T::MS, " |-- DX buffer VFTable: '%llX'\n", material->m_pID3D11BufferVTable); material->m_pDepthShadow ? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadow: '%llX'\n") : Msg(eDLL_T::MS, " | |-+ DepthShadow: 'NULL'\n"); material->m_pDepthPrepass ? fnPrintChild(material->m_pDepthPrepass, " | |-+ DepthPrepass: '%llX'\n") : Msg(eDLL_T::MS, " | |-+ DepthPrepass: 'NULL'\n"); material->m_pDepthVSM ? fnPrintChild(material->m_pDepthVSM, " | |-+ DepthVSM: '%llX'\n") : Msg(eDLL_T::MS, " | |-+ DepthVSM: 'NULL'\n"); material->m_pDepthShadow ? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadowTight: '%llX'\n") : Msg(eDLL_T::MS, " | |-+ DepthShadowTight: 'NULL'\n"); material->m_pColPass ? fnPrintChild(material->m_pColPass, " | |-+ ColPass: '%llX'\n") : Msg(eDLL_T::MS, " | |-+ ColPass: 'NULL'\n"); Msg(eDLL_T::MS, "-+ Texture GUID map ------------------------------------------\n"); Msg(eDLL_T::MS, " |-- Texture handles: '%llX'\n", material->m_pTextureHandles); Msg(eDLL_T::MS, " |-- Streaming texture handles: '%llX'\n", material->m_pStreamableTextureHandles); Msg(eDLL_T::MS, "--------------------------------------------------------------\n"); } else { Msg(eDLL_T::MS, "%s: No material found >:(\n", __FUNCTION__); } } /* ===================== Line_f Draws a line at start end. ===================== */ void Line_f(const CCommand& args) { if (args.ArgC() != 7) { Msg(eDLL_T::CLIENT, "Usage 'line': start(vector) end(vector)\n"); return; } Vector3D start, end; for (int i = 0; i < 3; ++i) { start[i] = float(atof(args[i + 1])); end[i] = float(atof(args[i + 4])); } g_pDebugOverlay->AddLineOverlay(start, end, 255, 255, 0, !r_debug_draw_depth_test->GetBool(), 100); } /* ===================== Sphere_f Draws a sphere at origin(x1 y1 z1) radius(float) theta(int) phi(int). ===================== */ void Sphere_f(const CCommand& args) { if (args.ArgC() != 7) { Msg(eDLL_T::CLIENT, "Usage 'sphere': origin(vector) radius(float) theta(int) phi(int)\n"); return; } Vector3D start; for (int i = 0; i < 3; ++i) { start[i] = float(atof(args[i + 1])); } float radius = float(atof(args[4])); int theta = atoi(args[5]); int phi = atoi(args[6]); g_pDebugOverlay->AddSphereOverlay(start, radius, theta, phi, 20, 210, 255, 0, 100); } /* ===================== Capsule_f Draws a capsule at start end radius . ===================== */ void Capsule_f(const CCommand& args) { if (args.ArgC() != 10) { Msg(eDLL_T::CLIENT, "Usage 'capsule': start(vector) end(vector) radius(vector)\n"); return; } Vector3D start, end, radius; for (int i = 0; i < 3; ++i) { start[i] = float(atof(args[i + 1])); end[i] = float(atof(args[i + 4])); radius[i] = float(atof(args[i + 7])); } g_pDebugOverlay->AddCapsuleOverlay(start, end, radius, { 0,0,0 }, { 0,0,0 }, 141, 233, 135, 0, 100); } #endif // !DEDICATED /* ===================== BHit_f Bullet trajectory tracing from shooter to target entity. ===================== */ void BHit_f(const CCommand& args) { #ifndef CLIENT_DLL // Stubbed to suppress server warnings as this is a GAMEDLL command! if (args.ArgC() != 9) return; if (!bhit_enable->GetBool()) return; if (sv_visualizetraces->GetBool()) { Vector3D vecAbsStart; Vector3D vecAbsEnd; for (int i = 0; i < 3; ++i) vecAbsStart[i] = float(atof(args[i + 4])); QAngle vecBulletAngles; for (int i = 0; i < 2; ++i) vecBulletAngles[i] = float(atof(args[i + 7])); vecBulletAngles.z = 180.f; // Flipped axis. AngleVectors(vecBulletAngles, &vecAbsEnd); vecAbsEnd.MulAdd(vecAbsStart, vecAbsEnd, MAX_COORD_RANGE); Ray_t ray(vecAbsStart, vecAbsEnd); trace_t trace; g_pEngineTraceServer->TraceRay(ray, TRACE_MASK_NPCWORLDSTATIC, &trace); g_pDebugOverlay->AddLineOverlay(trace.startpos, trace.endpos, 0, 255, 0, !bhit_depth_test->GetBool(), sv_visualizetraces_duration->GetFloat()); g_pDebugOverlay->AddLineOverlay(trace.endpos, vecAbsEnd, 255, 0, 0, !bhit_depth_test->GetBool(), sv_visualizetraces_duration->GetFloat()); } #endif // !CLIENT_DLL #ifndef DEDICATED if (bhit_abs_origin->GetBool() && r_visualizetraces->GetBool()) { const int iEnt = atoi(args[2]); if (const IClientEntity* pEntity = g_pClientEntityList->GetClientEntity(iEnt)) { g_pDebugOverlay->AddSphereOverlay( // Render a debug sphere at the client's predicted entity origin. pEntity->GetAbsOrigin(), 10.f, 8, 6, 20, 60, 255, 0, r_visualizetraces_duration->GetFloat()); } } #endif // !DEDICATED } /* ===================== CVHelp_f Show help text for a particular convar/concommand ===================== */ void CVHelp_f(const CCommand& args) { cv->CvarHelp(args); } /* ===================== CVList_f List all ConCommandBases ===================== */ void CVList_f(const CCommand& args) { cv->CvarList(args); } /* ===================== CVDiff_f List all ConVar's who's values deviate from default value ===================== */ void CVDiff_f(const CCommand& args) { cv->CvarDifferences(args); } /* ===================== CVFlag_f List all ConVar's with specified flags ===================== */ void CVFlag_f(const CCommand& args) { cv->CvarFindFlags_f(args); } /* ===================== CC_CreateFakePlayer_f Creates a fake player on the server ===================== */ #ifndef CLIENT_DLL void CC_CreateFakePlayer_f(const CCommand& args) { if (!g_pServer->IsActive()) return; if (args.ArgC() < 3) { Msg(eDLL_T::SERVER, "usage 'sv_addbot': name(string) teamid(int)\n"); return; } const int numPlayers = g_pServer->GetNumClients(); // Already at max, don't create. if (numPlayers >= g_ServerGlobalVariables->m_nMaxClients) return; const char* playerName = args.Arg(1); int teamNum = atoi(args.Arg(2)); const int maxTeams = int(g_pServer->GetMaxTeams()) + 1; // Clamp team count, going above the limit will // cause a crash. Going below 0 means that the // engine will assign the bot to the last team. if (teamNum > maxTeams) teamNum = maxTeams; g_pEngineServer->LockNetworkStringTables(true); const edict_t nHandle = g_pEngineServer->CreateFakeClient(playerName, teamNum); g_pServerGameClients->ClientFullyConnect(nHandle, false); g_pEngineServer->LockNetworkStringTables(false); } #endif // !CLIENT_DLL #ifndef DEDICATED static double s_flScriptExecTimeBase = 0.0f; static int s_nScriptExecCount = 0; #endif // !DEDICATED /* ===================== Cmd_Exec_f executes a cfg file ===================== */ void Cmd_Exec_f(const CCommand& args) { #ifndef DEDICATED // Prevent users from running neo strafe commands and other quick hacks. // TODO: when reBar becomes a thing, we should verify this function and // flag users that patch them out. if (!ThreadInServerFrameThread() && g_pClientState->IsActive()) { const int execQuota = sv_quota_scriptExecsPerSecond->GetInt(); if (execQuota > 0) { const double flCurrentTime = Plat_FloatTime(); // Reset every second. if ((flCurrentTime - s_flScriptExecTimeBase) > 1.0) { s_flScriptExecTimeBase = flCurrentTime; s_nScriptExecCount = 0; } if (s_nScriptExecCount >= execQuota) { DevWarning(eDLL_T::ENGINE, "Client is simulating and exec count = %d of %d; dropped exec command: %s\n", s_nScriptExecCount, execQuota, args.ArgS()); return; } s_nScriptExecCount++; } } #endif // !DEDICATED v__Cmd_Exec_f(args); } void VCallback::Detour(const bool bAttach) const { DetourSetup(&v__Cmd_Exec_f, &Cmd_Exec_f, bAttach); }