#pragma once // Change this each time the settings format has changed. #define SDK_LAUNCHER_VERSION 3 // Uncomment this line to compile the launcher for dedicated server builds. //#define DEDI_LAUNCHER #define GAME_CFG_PATH "platform\\cfg\\system\\" #define DEFAULT_WINDOW_CLASS_NAME "Respawn001" #define LAUNCHER_SETTING_FILE "launcher.vdf" //----------------------------------------------------------------------------- // Launch and inject specified dll based on launch mode //----------------------------------------------------------------------------- enum class eLaunchMode : int { LM_NONE = -1, LM_GAME_DEV, LM_GAME, LM_SERVER_DEV, LM_SERVER, LM_CLIENT_DEV, LM_CLIENT, };