/*----------------------------------------------------------------------------- * eaunits.h * * Copyright (c) Electronic Arts Inc. All rights reserved. *---------------------------------------------------------------------------*/ #ifndef INCLUDED_eaunits_h #define INCLUDED_eaunits_h #include #if defined(EA_PRAGMA_ONCE_SUPPORTED) #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result. #endif // Defining common SI unit macros. // // The mebibyte is a multiple of the unit byte for digital information. Technically a // megabyte (MB) is a power of ten, while a mebibyte (MiB) is a power of two, // appropriate for binary machines. Many Linux distributions use the unit, but it is // not widely acknowledged within the industry or media. // Reference: https://en.wikipedia.org/wiki/Mebibyte // // Examples: // auto size1 = EA_KILOBYTE(16); // auto size2 = EA_MEGABYTE(128); // auto size3 = EA_MEBIBYTE(8); // auto size4 = EA_GIBIBYTE(8); // define byte for completeness #define EA_BYTE(x) (x) // Decimal SI units #define EA_KILOBYTE(x) (size_t(x) * 1000) #define EA_MEGABYTE(x) (size_t(x) * 1000 * 1000) #define EA_GIGABYTE(x) (size_t(x) * 1000 * 1000 * 1000) #define EA_TERABYTE(x) (size_t(x) * 1000 * 1000 * 1000 * 1000) #define EA_PETABYTE(x) (size_t(x) * 1000 * 1000 * 1000 * 1000 * 1000) #define EA_EXABYTE(x) (size_t(x) * 1000 * 1000 * 1000 * 1000 * 1000 * 1000) // Binary SI units #define EA_KIBIBYTE(x) (size_t(x) * 1024) #define EA_MEBIBYTE(x) (size_t(x) * 1024 * 1024) #define EA_GIBIBYTE(x) (size_t(x) * 1024 * 1024 * 1024) #define EA_TEBIBYTE(x) (size_t(x) * 1024 * 1024 * 1024 * 1024) #define EA_PEBIBYTE(x) (size_t(x) * 1024 * 1024 * 1024 * 1024 * 1024) #define EA_EXBIBYTE(x) (size_t(x) * 1024 * 1024 * 1024 * 1024 * 1024 * 1024) #endif // INCLUDED_earesult_H