#pragma once #include "mathlib/vector.h" #include "mathlib/color.h" // Something has to be hardcoded.. #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) constexpr auto MATERIALSYSTEM_VCALL_OFF_0 = 0x3F8; constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_0 = 0x278; constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_1 = 0x280; #elif defined (GAMEDLL_S3) constexpr auto MATERIALSYSTEM_VCALL_OFF_0 = 0x3F0; constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_0 = 0x288; constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_1 = 0x290; #endif constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_2 = 0x8; constexpr auto NDEBUG_PERSIST_TILL_NEXT_SERVER = (0.01023f); enum class OverlayType_t { OVERLAY_BOX = 0, OVERLAY_SPHERE, OVERLAY_LINE, OVERLAY_TRIANGLE, OVERLAY_SWEPT_BOX, OVERLAY_BOX2, OVERLAY_CAPSULE, OVERLAY_UNK0, OVERLAY_UNK1 }; struct OverlayBase_t { OverlayBase_t(void) { m_Type = OverlayType_t::OVERLAY_BOX; m_nCreationTick = -1; m_flEndTime = 0.0f; m_nServerCount = -1; m_pNextOverlay = NULL; m_nOverlayTick = NULL; } bool IsDead(void) const; OverlayType_t m_Type {}; // What type of overlay is it? int m_nCreationTick{}; // Duration -1 means go away after this frame # float m_flEndTime {}; // When does this box go away int m_nServerCount {}; // Latch server count, too OverlayBase_t* m_pNextOverlay {}; // 16 int m_nOverlayTick {}; // 24 }; struct OverlayLine_t : public OverlayBase_t { OverlayLine_t(void) { m_Type = OverlayType_t::OVERLAY_LINE; } Vector3 origin{}; Vector3 dest{}; int r{}; int g{}; int b{}; int a{}; bool noDepthTest{}; }; struct OverlayBox_t : public OverlayBase_t { OverlayBox_t(void) { m_Type = OverlayType_t::OVERLAY_BOX; } QAngle angles{}; //0x0020 - this isn't angles but idrk where it is float origin_X{}; //0x002C Vector3 unk30{}; //0x0030 float origin_Y{}; //0x003C Vector3 unk40{}; //0x0040 float origin_Z{}; //0x004C Vector3 mins{}; //0x0050 Vector3 maxs{}; //0x005C int r{}; int g{}; int b{}; int a{}; }; struct OverlaySphere_t : public OverlayBase_t { OverlaySphere_t(void) { m_Type = OverlayType_t::OVERLAY_SPHERE; } Vector3 vOrigin{}; float flRadius{}; int nTheta{}; int nPhi{}; int r{}; int g{}; int b{}; int a{}; }; void DestroyOverlay(OverlayBase_t* pOverlay); void DrawOverlay(OverlayBase_t* pOverlay); void DebugOverlays_Attach(); void DebugOverlays_Detach(); inline CMemory p_DrawAllOverlays; inline auto v_DrawAllOverlays = p_DrawAllOverlays.RCast(); inline CMemory p_RenderWireframeBox; inline auto v_RenderWireframeBox = p_RenderWireframeBox.RCast(); inline CMemory p_RenderLine; inline auto v_RenderLine = p_RenderLine.RCast(); inline CMemory p_RenderWireframeSphere; inline auto v_RenderWireframeSphere = p_RenderWireframeSphere.RCast(); inline CMemory p_DestroyOverlay; inline auto v_DestroyOverlay = p_DestroyOverlay.RCast(); inline int* client_debugdraw_int_unk = nullptr; inline float* client_debugdraw_float_unk = nullptr; inline OverlayBase_t** s_pOverlays = nullptr; inline LPCRITICAL_SECTION s_OverlayMutex = nullptr; inline int* render_tickcount = nullptr; inline int* overlay_tickcount = nullptr; /////////////////////////////////////////////////////////////////////////////// class VDebugOverlay : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: DrawAllOverlays : {:#18x} |\n", p_DrawAllOverlays.GetPtr()); spdlog::debug("| FUN: RenderWireframeBox : {:#18x} |\n", p_RenderWireframeBox.GetPtr()); spdlog::debug("| FUN: RenderWireframeSphere : {:#18x} |\n", p_RenderWireframeSphere.GetPtr()); spdlog::debug("| FUN: RenderLine : {:#18x} |\n", p_RenderLine.GetPtr()); spdlog::debug("| FUN: DestroyOverlay : {:#18x} |\n", p_DestroyOverlay.GetPtr()); spdlog::debug("| VAR: s_pOverlays : {:#18x} |\n", reinterpret_cast(s_pOverlays)); spdlog::debug("| VAR: s_OverlayMutex : {:#18x} |\n", reinterpret_cast(s_OverlayMutex)); spdlog::debug("| VAR: client_debugdraw_int_unk : {:#18x} |\n", reinterpret_cast(client_debugdraw_int_unk)); spdlog::debug("| VAR: client_debugdraw_float_unk : {:#18x} |\n", reinterpret_cast(client_debugdraw_float_unk)); spdlog::debug("| VAR: overlay_tickcount : {:#18x} |\n", reinterpret_cast(overlay_tickcount)); spdlog::debug("| VAR: render_tickcount : {:#18x} |\n", reinterpret_cast(render_tickcount)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_DrawAllOverlays = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x48\x83\xEC\x50\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxxx????"); p_RenderWireframeBox = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x89\x4C\x24\x00"), "xxxx?xxxx?xxxx?"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_DrawAllOverlays = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x48\x83\xEC\x30\x48\x8B\x05\x00\x00\x00\x00\x0F\xB6\xE9"), "xxxxxxxxx????xxx"); p_RenderWireframeBox = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x89\x4C\x24\x00"), "xxxx?xxxx?xxxx?"); #endif p_DestroyOverlay = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\x8D\x0D\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\x48\x63\x03"), "xxxxxxxxxxxx????xx????xxx"); p_RenderWireframeSphere = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x56\x41\x54\x41\x55\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxx????"); p_RenderLine = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x74\x24\x00\x44\x89\x44\x24\x00\x57\x41\x56"), "xxxx?xxxx?xxx"); v_DrawAllOverlays = p_DrawAllOverlays.RCast(); /*40 55 48 83 EC 30 48 8B 05 ?? ?? ?? ?? 0F B6 E9*/ v_DestroyOverlay = p_DestroyOverlay.RCast(); /*40 53 48 83 EC 20 48 8B D9 48 8D 0D ?? ?? ?? ?? FF 15 ?? ?? ?? ?? 48 63 03 */ v_RenderWireframeBox = p_RenderWireframeBox.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 44 89 4C 24 ??*/ v_RenderWireframeSphere = p_RenderWireframeSphere.RCast(); /*40 56 41 54 41 55 48 81 EC ?? ?? ?? ??*/ v_RenderLine = p_RenderLine.RCast(); /*48 89 74 24 ?? 44 89 44 24 ?? 57 41 56*/ } virtual void GetVar(void) const { client_debugdraw_int_unk = p_DrawAllOverlays.Offset(0xC0).FindPatternSelf("F3 0F 59", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast(); client_debugdraw_float_unk = p_DrawAllOverlays.Offset(0xD0).FindPatternSelf("F3 0F 10", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast(); s_pOverlays = p_DrawAllOverlays.Offset(0x10).FindPatternSelf("48 8B 3D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); s_OverlayMutex = p_DrawAllOverlays.Offset(0x10).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) render_tickcount = p_DrawAllOverlays.Offset(0x80).FindPatternSelf("3B 0D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast(); overlay_tickcount = p_DrawAllOverlays.Offset(0x70).FindPatternSelf("3B 0D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) render_tickcount = p_DrawAllOverlays.Offset(0x50).FindPatternSelf("3B 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast(); overlay_tickcount = p_DrawAllOverlays.Offset(0x70).FindPatternSelf("3B 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast(); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VDebugOverlay);