#pragma once #ifdef DEDICATED inline const char* g_szGameDll = "r5apex_ds.exe"; void Dedicated_Init(); #else inline const char* g_szGameDll = "r5apex.exe"; #endif // DEDICATED void RuntimePtc_Init(); #ifdef GAMEDLL_S3 /* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */ inline CMemory dst007; inline CMemory dst008; /* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */ #endif // GAMEDLL_S3 //------------------------------------------------------------------------- // CSHADERSYSTEM //------------------------------------------------------------------------- inline CMemory CShaderSystem__Init; //------------------------------------------------------------------------- // CVGUI //------------------------------------------------------------------------- inline CMemory CVGui__RunFrame; //------------------------------------------------------------------------- // CENGINEVGUI //------------------------------------------------------------------------- inline CMemory CEngineVGui__Shutdown; inline CMemory CEngineVGui__ActivateGameUI; //------------------------------------------------------------------------- // CENGINEVGUI //------------------------------------------------------------------------- inline CMemory CInputSystem__RunFrameIME; //------------------------------------------------------------------------- // RUNTIME: SYS_INITGAME //------------------------------------------------------------------------- inline CMemory Sys_InitGame; //------------------------------------------------------------------------- // RUNTIME: HOST_INIT //------------------------------------------------------------------------- inline CMemory gHost_Init_1; // server Host_Init()? inline CMemory gHost_Init_2; // client Host_Init()? //------------------------------------------------------------------------- // RUNTIME: HOST_SHUTDOWN //------------------------------------------------------------------------- inline CMemory Host_Shutdown; //------------------------------------------------------------------------- // RUNTIME: HOST_DISCONNECT //------------------------------------------------------------------------- inline CMemory Host_Disconnect; //------------------------------------------------------------------------- // RUNTIME: S2C_CHALLENGE //------------------------------------------------------------------------- #ifndef CLIENT_DLL inline CMemory Server_S2C_CONNECT_1; #endif // !CLIENT_DLL //------------------------------------------------------------------------- // RUNTIME: //------------------------------------------------------------------------- inline CMemory MatchMaking_Frame; inline CMemory GetEngineClientThread; inline CMemory CWin32Surface_initStaticData; #if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1) inline CMemory KeyboardLayout_Init; #endif /////////////////////////////////////////////////////////////////////////////// class VOpcodes : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CShaderSystem::Init", CShaderSystem__Init.GetPtr()); LogFunAdr("CVGui::RunFrame", CVGui__RunFrame.GetPtr()); LogFunAdr("CEngineVGui::Shutdown", CEngineVGui__Shutdown.GetPtr()); LogFunAdr("CEngineVGui::ActivateGameUI", CEngineVGui__ActivateGameUI.GetPtr()); LogFunAdr("CInputSystem::RunFrameIME", CInputSystem__RunFrameIME.GetPtr()); LogFunAdr("Sys_InitGame", Sys_InitGame.GetPtr()); LogFunAdr("Host_Init_1", gHost_Init_1.GetPtr()); LogFunAdr("Host_Init_2", gHost_Init_2.GetPtr()); LogFunAdr("Host_Disconnect", Host_Disconnect.GetPtr()); #ifndef CLIENT_DLL LogFunAdr("Server_S2C_CONNECT_1", Server_S2C_CONNECT_1.GetPtr()); #endif // !CLIENT_DLL LogFunAdr("GetEngineClientThread", GetEngineClientThread.GetPtr()); LogFunAdr("MatchMaking_Frame", MatchMaking_Frame.GetPtr()); #if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1) LogFunAdr("CWin32Surface::initStaticData", CWin32Surface_initStaticData.GetPtr()); #endif LogFunAdr("KeyboardLayout_Init", KeyboardLayout_Init.GetPtr()); } virtual void GetFun(void) const { } virtual void GetVar(void) const { #ifdef GAMEDLL_S3 /* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */ dst007 = /*0x14028F3B0*/ g_GameDll.FindPatternSIMD("48 8B C4 44 89 40 18 48 89 50 10 55 53 56 57 41"); dst008 = /*0x140E3E110*/ g_GameDll.FindPatternSIMD("48 83 EC 78 48 8B 84 24 ?? ?? ?? ?? 4D 8B D8 ??"); /* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */ #endif // GAMEDLL_S3 //------------------------------------------------------------------------- CShaderSystem__Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 C6 41 10 ??"); // 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 // //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CVGui__RunFrame = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 57 48 83 EC 20 0F B6 69 5C"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CVGui__RunFrame = g_GameDll.FindPatternSIMD("40 57 48 83 EC 20 48 89 5C 24 ?? 48 8B F9 48 89 6C 24 ?? 0F B6 69 5C"); #endif //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 57 41 54 48 83 EC 38"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CEngineVGui__Shutdown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 80 3D ?? ?? ?? ?? ?? 48 8B D9"); #endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 // CEngineVGui__ActivateGameUI = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 F6 81 ?? ?? ?? ?? ?? 48 8B D9 74 08"); // //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD("48 8B C4 57 41 55"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CInputSystem__RunFrameIME = g_GameDll.FindPatternSIMD("40 57 41 54 41 55 48 83 EC 70"); #endif //------------------------------------------------------------------------- Sys_InitGame = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 41 8B D8"); // 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 // //------------------------------------------------------------------------- gHost_Init_1 = g_GameDll.FindPatternSIMD("48 8B C4 41 56 48 81 EC ?? ?? ?? ?? 45 33 F6"); // server Host_Init()? // 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 // gHost_Init_2 = g_GameDll.FindPatternSIMD("88 4C 24 08 53 55 56 57 48 83 EC 68"); // client Host_Init()? // 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 // //------------------------------------------------------------------------- Host_Shutdown = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 8B 15 ?? ?? ?? ??"); // 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? // //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) Host_Disconnect = g_GameDll.FindPatternSIMD("48 83 EC 38 48 89 7C 24 ?? 0F B6 F9"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) Host_Disconnect = g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 0F B6 D9"); #endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 // //------------------------------------------------------------------------- #ifndef CLIENT_DLL Server_S2C_CONNECT_1 = g_GameDll.FindPatternSIMD("48 3B 05 ?? ?? ?? ?? 74 0C"); #endif // !CLIENT_DLL //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) GetEngineClientThread = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? 48 8B D9 B9 ?? ?? ?? ?? 48 8B 10 8B 04 11 39 05 ?? ?? ?? ?? 7F 15"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) GetEngineClientThread = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? 48 8B D9 B9 ?? ?? ?? ?? 48 8B 10 8B 04 11 39 05 ?? ?? ?? ?? 7F 21"); #endif #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) MatchMaking_Frame = g_GameDll.FindPatternSIMD("40 55 56 41 54 41 55 48 8D AC 24 ?? ?? ?? ??"); #elif defined (GAMEDLL_S2) MatchMaking_Frame = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 41 54 41 57 48 8D AC 24 ?? ?? ?? ??"); #elif defined (GAMEDLL_S3) MatchMaking_Frame = g_GameDll.FindPatternSIMD("48 8B C4 55 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 89 78 18"); #endif CWin32Surface_initStaticData = g_GameDll.FindPatternSIMD("48 83 EC 28 E8 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 83 C4 28 E9 ?? ?? ?? ?? CC CC CC CC CC CC CC 33 C9"); // 48 83 EC 28 E8 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28 E9 ? ? ? ? CC CC CC CC CC CC CC 33 C9 #if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1) KeyboardLayout_Init = g_GameDll.FindPatternSIMD("48 83 EC 28 33 C9 FF 15 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??"); #endif //48 83 EC 28 33 C9 FF 15 ? ? ? ? 48 8D 0D ? ? ? ? } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; ///////////////////////////////////////////////////////////////////////////////