#ifndef SHADER_VCS_VERSION_H #define SHADER_VCS_VERSION_H struct ShaderHeader_t { char* m_pszDebugName; uint8_t m_byte1; uint8_t m_byte2; uint8_t m_byte3; uint8_t m_byte4; uint8_t m_byte5; uint8_t m_byte6; uint8_t m_byte7; uint8_t m_byte8; ID3D11DeviceChild** m_ppShader; __int64* m_pUnk2; }; #endif // SHADER_VCS_VERSION_H