#pragma once /*----------------------------------------------------------------------------- * _protocol.h *-----------------------------------------------------------------------------*/ // Max number of history commands to send ( 2 by default ) in case of dropped packets #define NUM_BACKUP_COMMAND_BITS 4 // Originally 3 bits. #define MAX_BACKUP_COMMANDS ((1 << NUM_BACKUP_COMMAND_BITS)-1) // 15 in R5; see 'CL_Move'. // Maximum amount of backup commands to process on the server. #define MAX_BACKUP_COMMANDS_PROCESS (MAX_BACKUP_COMMANDS+1) * NUM_BACKUP_COMMAND_BITS #define MAX_QUEUED_COMMANDS_PROCESS 0x1B0 enum class SIGNONSTATE : int { SIGNONSTATE_NONE = 0, // no state yet; about to connect. SIGNONSTATE_CHALLENGE = 1, // client challenging server; all OOB packets. SIGNONSTATE_CONNECTED = 2, // client is connected to server; netchans ready. SIGNONSTATE_NEW = 3, // just got serverinfo and string tables. SIGNONSTATE_PRESPAWN = 4, // received signon buffers. SIGNONSTATE_GETTING_DATA = 5, // getting persistence data. SIGNONSTATE_SPAWN = 6, // ready to receive entity packets. SIGNONSTATE_FIRST_SNAP = 7, // received baseline snapshot. SIGNONSTATE_FULL = 8, // we are fully connected; first non-delta packet received. SIGNONSTATE_CHANGELEVEL = 9, // server is changing level; please wait. }; enum class PERSISTENCE : int { PERSISTENCE_NONE = 0, // no persistence data for this client yet. PERSISTENCE_PENDING = 1, // pending or processing persistence data. PERSISTENCE_AVAILABLE = 2, // persistence is available for this client. #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) PERSISTENCE_READY = 3 // persistence is ready for this client. #else PERSISTENCE_READY = 5 // persistence is ready for this client. #endif };