//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: // //=============================================================================// #ifndef ENTITYLIST_BASE_H #define ENTITYLIST_BASE_H #ifdef _WIN32 #pragma once #endif #include "public/ihandleentity.h" class CEntInfo { public: IHandleEntity* m_pEntity; int m_SerialNumber; CEntInfo* m_pPrev; CEntInfo* m_pNext; #ifdef GAME_DLL string_t m_iName; string_t m_iClassName; #endif void ClearLinks(); }; #endif // ENTITYLIST_BASE_H