//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $NoKeywords: $ //===========================================================================// #ifndef CVAR_H #define CVAR_H #include "vstdlib/concommandhash.h" //------------------------------------------------------------------------- // ENGINE | extern ConVar* sdk_fixedframe_tickinterval; extern ConVar* single_frame_shutdown_for_reload; extern ConVar* old_gather_props; extern ConVar* enable_debug_overlays; extern ConVar* debug_draw_box_depth_test; extern ConVar* developer; extern ConVar* fps_max; extern ConVar* staticProp_defaultBuildFrustum; extern ConVar* staticProp_no_fade_scalar; extern ConVar* staticProp_gather_size_weight; extern ConVar* model_defaultFadeDistScale; extern ConVar* model_defaultFadeDistMin; extern ConVar* hostname; extern ConVar* hostdesc; extern ConVar* hostip; extern ConVar* hostport; extern ConVar* host_hasIrreversibleShutdown; extern ConVar* mp_gamemode; extern ConVar* curl_debug; extern ConVar* curl_timeout; extern ConVar* ssl_verify_peer; extern ConVar* rcon_address; extern ConVar* rcon_password; extern ConVar* r_debug_overlay_nodecay; extern ConVar* r_debug_overlay_invisible; extern ConVar* r_debug_overlay_wireframe; extern ConVar* r_debug_draw_depth_test; extern ConVar* r_drawWorldMeshes; extern ConVar* r_drawWorldMeshesDepthOnly; extern ConVar* r_drawWorldMeshesDepthAtTheEnd; #ifndef DEDICATED extern ConVar* r_visualizetraces; extern ConVar* r_visualizetraces_duration; #endif // !DEDICATED extern ConVar* stream_overlay; extern ConVar* stream_overlay_mode; //------------------------------------------------------------------------- // SERVER | #ifndef CLIENT_DLL extern ConVar* ai_ainDumpOnLoad; extern ConVar* ai_ainDebugConnect; extern ConVar* ai_script_nodes_draw; extern ConVar* ai_script_nodes_draw_range; extern ConVar* ai_script_nodes_draw_nearest; extern ConVar* navmesh_always_reachable; extern ConVar* navmesh_debug_type; extern ConVar* navmesh_debug_tile_range; extern ConVar* navmesh_debug_camera_range; #ifndef DEDICATED extern ConVar* navmesh_draw_bvtree; extern ConVar* navmesh_draw_portal; extern ConVar* navmesh_draw_polys; extern ConVar* navmesh_draw_poly_bounds; extern ConVar* navmesh_draw_poly_bounds_inner; #endif // DEDICATED extern ConVar* sv_showconnecting; extern ConVar* sv_globalBanlist; extern ConVar* sv_pylonVisibility; extern ConVar* sv_pylonRefreshRate; extern ConVar* sv_banlistRefreshRate; extern ConVar* sv_statusRefreshRate; extern ConVar* sv_forceChatToTeamOnly; extern ConVar* sv_updaterate_mp; extern ConVar* sv_updaterate_sp; extern ConVar* sv_autoReloadRate; extern ConVar* sv_simulateBots; extern ConVar* sv_showhitboxes; extern ConVar* sv_stats; extern ConVar* sv_quota_stringCmdsPerSecond; extern ConVar* sv_validatePersonaName; extern ConVar* sv_minPersonaNameLength; extern ConVar* sv_maxPersonaNameLength; //#ifdef DEDICATED extern ConVar* sv_rcon_debug; extern ConVar* sv_rcon_sendlogs; extern ConVar* sv_rcon_banpenalty; extern ConVar* sv_rcon_maxfailures; extern ConVar* sv_rcon_maxignores; extern ConVar* sv_rcon_maxsockets; extern ConVar* sv_rcon_whitelist_address; //#endif // DEDICATED #endif // CLIENT_DLL extern ConVar* sv_visualizetraces; extern ConVar* sv_visualizetraces_duration; #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) extern ConVar* bhit_enable; extern ConVar* bhit_depth_test; extern ConVar* bhit_abs_origin; #endif // !GAMEDLL_S0 && !GAMEDLL_S1 //------------------------------------------------------------------------- // CLIENT | #ifndef DEDICATED extern ConVar* cl_rcon_request_sendlogs; extern ConVar* cl_quota_stringCmdsPerSecond; extern ConVar* cl_notify_invert_x; extern ConVar* cl_notify_invert_y; extern ConVar* cl_notify_offset_x; extern ConVar* cl_notify_offset_y; extern ConVar* cl_showsimstats; extern ConVar* cl_simstats_invert_x; extern ConVar* cl_simstats_invert_y; extern ConVar* cl_simstats_offset_x; extern ConVar* cl_simstats_offset_y; extern ConVar* cl_showgpustats; extern ConVar* cl_gpustats_invert_x; extern ConVar* cl_gpustats_invert_y; extern ConVar* cl_gpustats_offset_x; extern ConVar* cl_gpustats_offset_y; extern ConVar* cl_showmaterialinfo; extern ConVar* cl_materialinfo_offset_x; extern ConVar* cl_materialinfo_offset_y; extern ConVar* cl_threaded_bone_setup; extern ConVar* con_drawnotify; extern ConVar* con_notifylines; extern ConVar* con_notifytime; extern ConVar* con_notify_invert_x; extern ConVar* con_notify_invert_y; extern ConVar* con_notify_offset_x; extern ConVar* con_notify_offset_y; extern ConVar* con_notify_script_server_clr; extern ConVar* con_notify_script_client_clr; extern ConVar* con_notify_script_ui_clr; extern ConVar* con_notify_native_server_clr; extern ConVar* con_notify_native_client_clr; extern ConVar* con_notify_native_ui_clr; extern ConVar* con_notify_native_engine_clr; extern ConVar* con_notify_native_fs_clr; extern ConVar* con_notify_native_rtech_clr; extern ConVar* con_notify_native_ms_clr; extern ConVar* con_notify_native_audio_clr; extern ConVar* con_notify_native_video_clr; extern ConVar* con_notify_netcon_clr; extern ConVar* con_notify_common_clr; extern ConVar* con_notify_warning_clr; extern ConVar* con_notify_error_clr; extern ConVar* con_max_lines; extern ConVar* con_max_history; extern ConVar* con_suggestion_limit; extern ConVar* con_suggestion_showhelptext; extern ConVar* con_suggestion_showflags; extern ConVar* con_suggestion_flags_realtime; extern ConVar* origin_disconnectWhenOffline; #endif // !DEDICATED //------------------------------------------------------------------------- // FILESYSTEM | extern ConVar* fs_showWarnings; extern ConVar* fs_showAllReads; extern ConVar* fs_packedstore_entryblock_stats; extern ConVar* fs_packedstore_workspace; extern ConVar* fs_packedstore_compression_level; extern ConVar* fs_packedstore_max_helper_threads; //------------------------------------------------------------------------- // MATERIALSYSTEM | #ifndef DEDICATED extern ConVar* mat_alwaysComplain; #endif // !DEDICATED //------------------------------------------------------------------------- // SQUIRREL | extern ConVar* script_show_output; extern ConVar* script_show_warning; //------------------------------------------------------------------------- // NETCHANNEL | extern ConVar* net_tracePayload; extern ConVar* net_encryptionEnable; extern ConVar* net_useRandomKey; extern ConVar* net_usesocketsforloopback; extern ConVar* net_processTimeBudget; extern ConVar* pylon_matchmaking_hostname; extern ConVar* pylon_host_update_interval; extern ConVar* pylon_showdebuginfo; //------------------------------------------------------------------------- // RTECH API | extern ConVar* rtech_debug; //------------------------------------------------------------------------- // RUI | #ifndef DEDICATED extern ConVar* rui_drawEnable; extern ConVar* rui_defaultDebugFontFace; #endif // !DEDICATED //----------------------------------------------------------------------------- // MILES | #ifndef DEDICATED extern ConVar* miles_debug; extern ConVar* miles_language; #endif /* ==== CCVAR =========================================================================================================================================================== */ //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CCvarUtilities { public: //bool IsCommand(const CCommand& args); // Writes lines containing "set variable value" for all variables // with the archive flag set to true. //void WriteVariables(CUtlBuffer& buff, bool bAllVars); // Returns the # of cvars with the server flag set. int CountVariablesWithFlags(int flags); // Enable cvars marked with FCVAR_DEVELOPMENTONLY void EnableDevCvars(); // Lists cvars to console void CvarList(const CCommand& args); // Prints help text for cvar void CvarHelp(const CCommand& args); // Revert all cvar values //void CvarRevert(const CCommand& args); // Revert all cvar values void CvarDifferences(const CCommand& args); // Toggles a cvar on/off, or cycles through a set of values //void CvarToggle(const CCommand& args); // Finds commands with a specified flag. void CvarFindFlags_f(const CCommand& args); int CvarFindFlagsCompletionCallback(const char* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]); private: // just like Cvar_set, but optimizes out the search //void SetDirect(ConVar* var, const char* value); //bool IsValidToggleCommand(const char* cmd); }; extern CCvarUtilities* cv; class CCvar : public CBaseAppSystem< ICvar > { // Implementation in engine. public: unordered_map DumpToMap(void); protected: enum ConVarSetType_t { CONVAR_SET_STRING = 0, CONVAR_SET_INT, CONVAR_SET_FLOAT, }; struct QueuedConVarSet_t { ConVar* m_pConVar; ConVarSetType_t m_nType; int m_nInt; float m_flFloat; CUtlString m_String; }; class CCVarIteratorInternal : public ICVarIteratorInternal { public: virtual void SetFirst(void) = 0; //0 virtual void Next(void) = 0; //1 virtual bool IsValid(void) = 0; //2 virtual ConCommandBase* Get(void) = 0; //3 CCvar* const m_pOuter; CConCommandHash* const m_pHash; CConCommandHash::CCommandHashIterator_t m_hashIter; }; virtual CCVarIteratorInternal* FactoryInternalIterator(void) = 0; friend class CCVarIteratorInternal; friend class CCvarUtilities; private: CUtlVector< FnChangeCallback_t > m_GlobalChangeCallbacks; char pad0[30]; //!TODO: int m_nNextDLLIdentifier; ConCommandBase* m_pConCommandList; CConCommandHash m_CommandHash; CUtlVector m_Unknown; char pad2[32]; void* m_pCallbackStub; void* m_pAllocFunc; char pad3[16]; CUtlVector< QueuedConVarSet_t > m_QueuedConVarSets; bool m_bMaterialSystemThreadSetAllowed; }; /////////////////////////////////////////////////////////////////////////////// extern CCvar* g_pCVar; /* ==== CONVAR ========================================================================================================================================================== */ //----------------------------------------------------------------------------- // Purpose: A console variable //----------------------------------------------------------------------------- class ConVar : public ConCommandBase, public IConVar { friend class CCvar; friend class ConVarRef; public: static ConVar* StaticCreate(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString, bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback_t pCallback, const char* pszUsageString); void Destroy(void); ConVar(void); virtual ~ConVar(void) { }; static void StaticInit(void); static void InitShipped(void); static void PurgeShipped(void); static void PurgeHostNames(void); bool GetBool(void) const; float GetFloat(void) const; double GetDouble(void) const; int GetInt(void) const; int64_t GetInt64(void) const; size_t GetSizeT(void) const; Color GetColor(void) const; const char* GetString(void) const; void SetMax(float flMaxValue); void SetMin(float flMinValue); bool GetMin(float& flMinValue) const; bool GetMax(float& flMaxValue) const; float GetMinValue(void) const; float GetMaxValue(void) const; bool HasMin(void) const; bool HasMax(void) const; void SetValue(int nValue); void SetValue(float flValue); void SetValue(const char* pszValue); void SetValue(Color clValue); virtual void InternalSetValue(const char* pszValue) = 0; virtual void InternalSetFloatValue(float flValue) = 0; virtual void InternalSetIntValue(int nValue) = 0; void InternalSetColorValue(Color value); virtual __int64 Unknown0(unsigned int a2) = 0; virtual __int64 Unknown1(const char* a2) = 0; void Revert(void); virtual bool ClampValue(float& flValue) = 0; const char* GetDefault(void) const; void SetDefault(const char* pszDefault); bool SetColorFromString(const char* pszValue); virtual void ChangeStringValue(const char* pszTempValue) = 0; virtual void Create(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString, bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback_t pCallback, const char* pszUsageString) = 0; void InstallChangeCallback(FnChangeCallback_t callback, bool bInvoke); void RemoveChangeCallback(FnChangeCallback_t callback); struct CVValue_t { char* m_pszString; size_t m_iStringLength; float m_fValue; int m_nValue; }; ConVar* m_pParent; //0x0048 const char* m_pszDefaultValue; //0x0050 CVValue_t m_Value; //0c0058 bool m_bHasMin; //0x0070 float m_fMinVal; //0x0074 bool m_bHasMax; //0x0078 float m_fMaxVal; //0x007C CUtlVector m_fnChangeCallbacks; //0x0080 }; //Size: 0x00A0 static_assert(sizeof(ConVar) == 0xA0); /////////////////////////////////////////////////////////////////////////////// void ConVar_PrintDescription(ConCommandBase* pVar); /* ==== CONVAR ========================================================================================================================================================== */ inline CMemory p_ConVar_Register; inline auto v_ConVar_Register = p_ConVar_Register.RCast(); inline CMemory p_ConVar_Unregister; inline auto v_ConVar_Unregister = p_ConVar_Unregister.RCast(); inline CMemory p_ConVar_IsFlagSet; inline auto v_ConVar_IsFlagSet = p_ConVar_IsFlagSet.RCast(); inline CMemory p_ConVar_PrintDescription; inline auto v_ConVar_PrintDescription = p_ConVar_PrintDescription.RCast(); inline ConVar* g_pConVarVBTable; inline IConVar* g_pConVarVFTable; /////////////////////////////////////////////////////////////////////////////// class VCVar : public IDetour { virtual void GetAdr(void) const { LogConAdr("ConCommand::`vftable'", reinterpret_cast(g_pConCommandVFTable)); LogConAdr("ConVar::`vbtable'", reinterpret_cast(g_pConVarVBTable)); LogConAdr("ConVar::`vftable'", reinterpret_cast(g_pConVarVFTable)); LogFunAdr("ConVar::Register", p_ConVar_Register.GetPtr()); LogFunAdr("ConVar::Unregister", p_ConVar_Unregister.GetPtr()); LogFunAdr("ConVar::IsFlagSet", p_ConVar_IsFlagSet.GetPtr()); LogFunAdr("ConVar_PrintDescription", p_ConVar_PrintDescription.GetPtr()); LogVarAdr("g_pCVar", reinterpret_cast(g_pCVar)); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_ConVar_Register = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 30 F3 0F 10 44 24 ??"); p_ConVar_Unregister = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 48 8B 59 58 48 8D 05 ?? ?? ?? ??"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_ConVar_Register = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 40 F3 0F 10 84 24 ?? ?? ?? ??"); p_ConVar_Unregister = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B 79 58"); #endif p_ConVar_IsFlagSet = g_GameDll.FindPatternSIMD("48 8B 41 48 85 50 38"); p_ConVar_PrintDescription = g_GameDll.FindPatternSIMD("B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B 01 48 89 9C 24 ?? ?? ?? ??"); v_ConVar_IsFlagSet = p_ConVar_IsFlagSet.RCast(); v_ConVar_Register = p_ConVar_Register.RCast(); v_ConVar_Unregister = p_ConVar_Unregister.RCast(); v_ConVar_PrintDescription = p_ConVar_PrintDescription.RCast(); } virtual void GetVar(void) const { g_pCVar = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15") .FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); //g_pCVar = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 83 3D ?? ?? ?? ?? ?? 48 8B D9 74 09") // Actual CCvar, above is the vtable ptr. //.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x8).RCast(); } virtual void GetCon(void) const { g_pConVarVBTable = g_GameDll.GetVirtualMethodTable(".?AVConVar@@", 0).RCast(); g_pConVarVFTable = g_GameDll.GetVirtualMethodTable(".?AVConVar@@", 1).RCast(); } virtual void Attach(void) const; virtual void Detach(void) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // CVAR_H