//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Random number generator // // $Workfile: $ // $NoKeywords: $ //===========================================================================// #ifndef VSTDLIB_RANDOM_H #define VSTDLIB_RANDOM_H #include "tier0/basetypes.h" #define NTAB 32 #pragma warning(push) #pragma warning( disable:4251 ) //----------------------------------------------------------------------------- // A generator of uniformly distributed random numbers //----------------------------------------------------------------------------- class IUniformRandomStream { public: // Sets the seed of the random number generator virtual void SetSeed(int iSeed) = 0; // Generates random numbers virtual float RandomFloat(float flMinVal = 0.0f, float flMaxVal = 1.0f) = 0; virtual int RandomInt(int iMinVal, int iMaxVal) = 0; virtual float RandomFloatExp(float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f) = 0; }; //----------------------------------------------------------------------------- // The standard generator of uniformly distributed random numbers //----------------------------------------------------------------------------- class CUniformRandomStream : public IUniformRandomStream { public: CUniformRandomStream(); // Sets the seed of the random number generator virtual void SetSeed(int iSeed); // Generates random numbers virtual float RandomFloat(float flMinVal = 0.0f, float flMaxVal = 1.0f); virtual int RandomInt(int iMinVal, int iMaxVal); virtual float RandomFloatExp(float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f); private: int GenerateRandomNumber(); int m_idum; int m_iy; int m_iv[NTAB]; std::mutex m_mutex; }; //----------------------------------------------------------------------------- // A generator of gaussian distributed random numbers //----------------------------------------------------------------------------- class CGaussianRandomStream { public: // Passing in NULL will cause the gaussian stream to use the // installed global random number generator CGaussianRandomStream(IUniformRandomStream* pUniformStream = NULL); // Attaches to a random uniform stream void AttachToStream(IUniformRandomStream* pUniformStream = NULL); // Generates random numbers float RandomFloat(float flMean = 0.0f, float flStdDev = 1.0f); private: IUniformRandomStream* m_pUniformStream; bool m_bHaveValue; float m_flRandomValue; std::mutex m_mutex; }; //----------------------------------------------------------------------------- // A couple of convenience functions to access the library's global uniform stream //----------------------------------------------------------------------------- void RandomSeed(int iSeed); float RandomFloat(float flMinVal = 0.0f, float flMaxVal = 1.0f); float RandomFloatExp(float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f); int RandomInt(int iMinVal, int iMaxVal); float RandomGaussianFloat(float flMean = 0.0f, float flStdDev = 1.0f); //----------------------------------------------------------------------------- // Installs a global random number generator, which will affect the Random functions above //----------------------------------------------------------------------------- void InstallUniformRandomStream(IUniformRandomStream* pStream); #pragma warning(pop) #endif // VSTDLIB_RANDOM_H