// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #ifndef DETOURCROWDINTERNAL_H #define DETOURCROWDINTERNAL_H void integrate(dtCrowdAgent* ag, const float dt); bool overOffmeshConnection(const dtCrowdAgent* ag, const float radius); float getDistanceToGoal(const dtCrowdAgent* ag, const float range); void calcSmoothSteerDirection(const dtCrowdAgent* ag, float* dir); void calcStraightSteerDirection(const dtCrowdAgent* ag, float* dir); int addNeighbour(const int idx, const float dist, dtCrowdNeighbour* neis, const int nneis, const int maxNeis); int getNeighbours(const float* pos, const float height, const float range, const dtCrowdAgent* skip, dtCrowdNeighbour* result, const int maxResult, dtCrowdAgent** agents, const int /*nagents*/, dtProximityGrid* grid); int addToOptQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents); int addToPathQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents); #endif // DETOURCROWDINTERNAL_H