#pragma once #include "vstdlib/completion.h" #include "public/utility/utility.h" //#ifdef DEDICATED inline CMemory p_EbisuSDK_Init_Tier0; inline auto EbisuSDK_Init_Tier0 = p_EbisuSDK_Init_Tier0.RCast(); inline CMemory p_EbisuSDK_CVar_Init; inline auto EbisuSDK_CVar_Init = p_EbisuSDK_CVar_Init.RCast(); inline CMemory p_EbisuSDK_SetState; inline auto EbisuSDK_SetState = p_EbisuSDK_SetState.RCast(); inline bool* g_bEbisuSDKInitialized = nullptr; inline bool* g_bEbisuSDKCvarInitialized = nullptr; inline bool* g_qEbisuSDKCvarInitialized = nullptr; //#endif // DEDICATED /////////////////////////////////////////////////////////////////////////////// void HEbisuSDK_Init(); void EbisuSDK_Attach(); void EbisuSDK_Detach(); /////////////////////////////////////////////////////////////////////////////// class VEbisuSDK : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: EbisuSDK_Init_Tier0 : {:#18x} |\n", p_EbisuSDK_Init_Tier0.GetPtr()); spdlog::debug("| FUN: EbisuSDK_CVar_Init : {:#18x} |\n", p_EbisuSDK_CVar_Init.GetPtr()); spdlog::debug("| FUN: EbisuSDK_SetState : {:#18x} |\n", p_EbisuSDK_SetState.GetPtr()); spdlog::debug("| VAR: g_bEbisuSDKInitialized : {:#18x} |\n", reinterpret_cast(g_bEbisuSDKInitialized)); spdlog::debug("| VAR: g_bEbisuSDKCvarInitialized : {:#18x} |\n", reinterpret_cast(g_bEbisuSDKCvarInitialized)); spdlog::debug("| VAR: g_qEbisuSDKCvarInitialized : {:#18x} |\n", reinterpret_cast(g_qEbisuSDKCvarInitialized)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_EbisuSDK_Init_Tier0 = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x28\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x02\x00\x00\x48\x89\x5C\x24\x20"), "xxxxxx????xxx?xxxxxxxx"); EbisuSDK_Init_Tier0 = p_EbisuSDK_Init_Tier0.RCast(); /*48 83 EC 28 80 3D ?? ?? ?? ?? 00 0F 85 ?? 02 00 00 48 89 5C 24 20*/ p_EbisuSDK_CVar_Init = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x57\x48\x83\xEC\x40\x83\x3D"), "xxxxxxxx"); EbisuSDK_CVar_Init = p_EbisuSDK_CVar_Init.RCast(); /*40 57 48 83 EC 40 83 3D*/ p_EbisuSDK_SetState = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x74\x5B"), "xxx????xx?????xx????xx?????xx"); EbisuSDK_SetState = p_EbisuSDK_SetState.RCast(); /*48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 0F 84 ? ? ? ? 80 3D ? ? ? ? ? 74 5B*/ } virtual void GetVar(void) const { g_bEbisuSDKInitialized = p_EbisuSDK_Init_Tier0.Offset(0x0).FindPatternSelf("80 3D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast(); g_bEbisuSDKCvarInitialized = p_EbisuSDK_CVar_Init.Offset(0x12A).FindPatternSelf("C6 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast(); g_qEbisuSDKCvarInitialized = p_EbisuSDK_CVar_Init.Offset(0x20).FindPatternSelf("4C 89 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VEbisuSDK);