//=============================================================================// // // Purpose: // //=============================================================================// #include "core/stdafx.h" #include "tier0/fasttimer.h" #include "tier1/cvar.h" #include "tier1/cmd.h" #include "mathlib/crc32.h" #include "public/include/binstream.h" #include "public/include/edict.h" #include "public/include/utility.h" #include "engine/host_state.h" #include "game/server/ai_node.h" #include "game/server/ai_network.h" #include "game/server/ai_networkmanager.h" constexpr int AINET_SCRIPT_VERSION_NUMBER = 21; constexpr int AINET_VERSION_NUMBER = 57; /* ============================== CAI_NetworkBuilder::BuildFile Build AI node graph file from in-memory structures and write to disk to be loaded ============================== */ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork) { const string svMeshDir = "maps\\navmesh\\"; const string svGraphDir = "maps\\graphs\\"; fs::path fsMeshPath(svMeshDir + g_pHostState->m_levelName + "_" + SHULL_SIZE[3] + ".nm"); fs::path fsGraphPath(svGraphDir + g_pHostState->m_levelName + ".ain"); CFastTimer masterTimer; CFastTimer timer; CIOStream writer(fsGraphPath, CIOStream::Mode_t::WRITE); int nCalculatedLinkcount = 0; // Build from memory. DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); DevMsg(eDLL_T::SERVER, ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AI NETWORK GRAPH FILE CONSTRUCTION STARTED <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n"); DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); DevMsg(eDLL_T::SERVER, "+- Writing header...\n"); masterTimer.Start(); timer.Start(); CreateDirectories(svGraphDir); DevMsg(eDLL_T::SERVER, " |-- AINet version: '%d'\n", AINET_VERSION_NUMBER); writer.Write(&AINET_VERSION_NUMBER, sizeof(int)); DevMsg(eDLL_T::SERVER, " |-- Map version: '%d'\n", g_ServerGlobalVariables->m_nMapVersion); writer.Write(&g_ServerGlobalVariables->m_nMapVersion, sizeof(int)); CIOStream reader(fsMeshPath, CIOStream::Mode_t::READ); uint32_t nNavMeshHash = NULL; if (reader.IsReadable()) { nNavMeshHash = crc32::update(NULL, reader.GetData(), reader.GetSize()); } else { Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network.\n", __FUNCTION__, SHULL_SIZE[3].c_str()); } // Large NavMesh CRC. DevMsg(eDLL_T::SERVER, " |-- NavMesh CRC: '%lx'\n", nNavMeshHash); writer.Write(&nNavMeshHash, sizeof(int)); // Path nodes. DevMsg(eDLL_T::SERVER, " |-- Nodecount: '%d'\n", pNetwork->m_iNumNodes); writer.Write(&pNetwork->m_iNumNodes, sizeof(int)); timer.End(); DevMsg(eDLL_T::SERVER, "...done writing header. %lf seconds\n", timer.GetDuration().GetSeconds()); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing node positions...\n"); if (pNetwork->m_pAInode) { for (int i = 0; i < pNetwork->m_iNumNodes; i++) { // Construct on-disk node struct. CAI_NodeDisk diskNode{}; diskNode.m_vOrigin.x = pNetwork->m_pAInode[i]->m_vOrigin.x; diskNode.m_vOrigin.y = pNetwork->m_pAInode[i]->m_vOrigin.y; diskNode.m_vOrigin.z = pNetwork->m_pAInode[i]->m_vOrigin.z; diskNode.m_flYaw = pNetwork->m_pAInode[i]->m_flYaw; memcpy(diskNode.hulls, pNetwork->m_pAInode[i]->m_fHulls, sizeof(diskNode.hulls)); diskNode.unk0 = static_cast(pNetwork->m_pAInode[i]->unk0); diskNode.unk1 = pNetwork->m_pAInode[i]->unk1; for (int j = 0; j < MAX_HULLS; j++) { diskNode.unk2[j] = static_cast(pNetwork->m_pAInode[i]->unk2[j]); } memcpy(diskNode.unk3, pNetwork->m_pAInode[i]->unk3, sizeof(diskNode.unk3)); diskNode.unk4 = pNetwork->m_pAInode[i]->unk6; diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // This field is wrong, however it's always -1 in original navmeshes anyway. memcpy(diskNode.unk6, pNetwork->m_pAInode[i]->unk10, sizeof(diskNode.unk6)); DevMsg(eDLL_T::SERVER, " |-- Copying node '#%d' from '0x%p' to '0x%zX'\n", pNetwork->m_pAInode[i]->m_nIndex, reinterpret_cast(pNetwork->m_pAInode[i]), writer.GetPosition()); writer.Write(&diskNode, sizeof(CAI_NodeDisk)); nCalculatedLinkcount += pNetwork->m_pAInode[i]->m_nNumLinks; } } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing node positions. %lf seconds\n", timer.GetDuration().GetSeconds()); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing links...\n"); DevMsg(eDLL_T::SERVER, " |-- Cache linkcount: '%d'\n", pNetwork->m_iNumLinks); DevMsg(eDLL_T::SERVER, " |-- Calculated linkcount: '%d'\n", nCalculatedLinkcount); nCalculatedLinkcount /= 2; if (ai_ainDumpOnLoad->GetBool()) { if (pNetwork->m_iNumLinks != nCalculatedLinkcount) { Warning(eDLL_T::SERVER, "%s - Calculated linkcount '%d' doesn't match file linkcount '%d' (expected on build!)\n", __FUNCTION__, nCalculatedLinkcount, pNetwork->m_iNumLinks); } } writer.Write(&nCalculatedLinkcount, sizeof(int)); if (pNetwork->m_pAInode) { for (int i = 0; i < pNetwork->m_iNumNodes; i++) { for (int j = 0; j < pNetwork->m_pAInode[i]->m_nNumLinks; j++) { // Skip links that don't originate from current node. if (pNetwork->m_pAInode[i]->links[j]->m_iSrcID != pNetwork->m_pAInode[i]->m_nIndex) { continue; } CAI_NodeLinkDisk diskLink{}; diskLink.m_iSrcID = pNetwork->m_pAInode[i]->links[j]->m_iSrcID; diskLink.m_iDestID = pNetwork->m_pAInode[i]->links[j]->m_iDestID; diskLink.unk0 = pNetwork->m_pAInode[i]->links[j]->unk1; memcpy(diskLink.m_bHulls, pNetwork->m_pAInode[i]->links[j]->m_bHulls, sizeof(diskLink.m_bHulls)); DevMsg(eDLL_T::SERVER, " |-- Writing link '%d' => '%d' to '0x%zX'\n", diskLink.m_iSrcID, diskLink.m_iDestID, writer.GetPosition()); writer.Write(&diskLink, sizeof(CAI_NodeLinkDisk)); } } } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing links. %lf seconds (%d links)\n", timer.GetDuration().GetSeconds(), nCalculatedLinkcount); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing hull data...\n"); // Don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node. DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for unknown block at '0x%zX'\n", pNetwork->m_iNumNodes * sizeof(uint32_t), writer.GetPosition()); if (static_cast(pNetwork->m_iNumNodes) > 0) { uint32_t* unkNodeBlock = new uint32_t[pNetwork->m_iNumNodes]; memset(&unkNodeBlock, '\0', pNetwork->m_iNumNodes * sizeof(uint32_t)); writer.Write(&*unkNodeBlock, pNetwork->m_iNumNodes * sizeof(uint32_t)); delete[] unkNodeBlock; } // TODO: This is traverse nodes i think? these aren't used in r2 ains so we can get away with just writing count=0 and skipping // but ideally should actually dump these. DevMsg(eDLL_T::SERVER, " |-- Writing '%d' traversal nodes at '0x%zX'\n", 0, static_cast(writer.GetPosition())); short traverseNodeCount = 0; // Only write count since count=0 means we don't have to actually do anything here. writer.Write(&traverseNodeCount, sizeof(short)); // TODO: Ideally these should be actually dumped, but they're always 0 in r2 from what i can tell. DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for unknown hull block at '0x%zX'\n", MAX_HULLS * 8, writer.GetPosition()); char* unkHullBlock = new char[MAX_HULLS * 8]; memset(unkHullBlock, '\0', MAX_HULLS * 8); writer.Write(&unkHullBlock, MAX_HULLS * 8); delete[] unkHullBlock; timer.End(); DevMsg(eDLL_T::SERVER, "...done writing hull data. %lf seconds\n", timer.GetDuration().GetSeconds()); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing clusters...\n"); writer.Write(&*g_nAiNodeClusters, sizeof(*g_nAiNodeClusters)); for (int i = 0; i < *g_nAiNodeClusters; i++) { DevMsg(eDLL_T::SERVER, " |-- Writing cluster '#%d' at '0x%zX'\n", i, writer.GetPosition()); AINodeClusters* nodeClusters = (*g_pppAiNodeClusters)[i]; writer.Write(&nodeClusters->m_nIndex, sizeof(nodeClusters->m_nIndex)); writer.Write(&nodeClusters->unk1, sizeof(nodeClusters->unk1)); writer.Write(&nodeClusters->m_vOrigin.x, sizeof(nodeClusters->m_vOrigin.x)); writer.Write(&nodeClusters->m_vOrigin.y, sizeof(nodeClusters->m_vOrigin.y)); writer.Write(&nodeClusters->m_vOrigin.z, sizeof(nodeClusters->m_vOrigin.z)); writer.Write(&nodeClusters->unkcount0, sizeof(nodeClusters->unkcount0)); for (int j = 0; j < nodeClusters->unkcount0; j++) { short unk2Short = static_cast(nodeClusters->unk2[j]); writer.Write(&unk2Short, sizeof(unk2Short)); } writer.Write(&nodeClusters->unkcount1, sizeof(nodeClusters->unkcount1)); for (int j = 0; j < nodeClusters->unkcount1; j++) { short unk3Short = static_cast(nodeClusters->unk3[j]); writer.Write(&unk3Short, sizeof(unk3Short)); } writer.Write(&nodeClusters->unk5, sizeof(nodeClusters->unk5)); } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing clusters. %lf seconds (%d clusters)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusters); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing cluster links...\n"); writer.Write(&*g_nAiNodeClusterLinks, sizeof(*g_nAiNodeClusterLinks)); for (int i = 0; i < *g_nAiNodeClusterLinks; i++) { // Disk and memory structs are literally identical here so just directly write. DevMsg(eDLL_T::SERVER, " |-- Writing cluster link '#%d' at '0x%zX'\n", i, writer.GetPosition()); writer.Write(&*g_pppAiNodeClusterLinks[i], sizeof(*(*g_pppAiNodeClusterLinks)[i])); } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing cluster links. %lf seconds (%d cluster links)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusterLinks); // This is always set to '-1'. Likely a field for maintaining compatibility. writer.Write(&pNetwork->unk5, sizeof(pNetwork->unk5)); // AIN v57 and above only (not present in r1, static array in r2, pointer to dynamic array in r5). timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing script nodes...\n"); writer.Write(&pNetwork->m_iNumScriptNodes, sizeof(pNetwork->m_iNumScriptNodes)); for (int i = 0; i < pNetwork->m_iNumScriptNodes; i++) { // Disk and memory structs for script nodes are identical. DevMsg(eDLL_T::SERVER, " |-- Writing script node '#%d' at '0x%zX'\n", i, writer.GetPosition()); if (!IsBadReadPtrV2(reinterpret_cast(&pNetwork->m_ScriptNode[i]))) { writer.Write(&pNetwork->m_ScriptNode[i], sizeof(CAI_ScriptNode)); } else { Warning(eDLL_T::SERVER, " |-- Unable to write node '#%d' (invalid pointer)\n", i, pNetwork->m_iNumScriptNodes); } } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing script nodes. %lf seconds (%d nodes)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumScriptNodes); timer.Start(); DevMsg(eDLL_T::SERVER, "+- Writing hint data...\n"); writer.Write(&pNetwork->m_iNumHints, sizeof(pNetwork->m_iNumHints)); for (int i = 0; i < pNetwork->m_iNumHints; i++) { DevMsg(eDLL_T::SERVER, " |-- Writing hint data '#%d' at '0x%zX'\n", i, writer.GetPosition()); writer.Write(&pNetwork->m_Hints[i], sizeof(pNetwork->m_Hints[i])); } timer.End(); DevMsg(eDLL_T::SERVER, "...done writing hint data. %lf seconds (%d hints)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumHints); masterTimer.End(); DevMsg(eDLL_T::SERVER, "...done writing AI node graph. %lf seconds\n", masterTimer.GetDuration().GetSeconds()); DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n"); } /* ============================== CAI_NetworkManager::LoadNetworkGraph Load network from the disk and validate status ============================== */ void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile) { string svMeshDir = "maps\\navmesh\\"; string svGraphDir = "maps\\graphs\\"; fs::path fsMeshPath(svMeshDir + g_pHostState->m_levelName + "_" + SHULL_SIZE[3] + ".nm"); fs::path fsGraphPath(svGraphDir + g_pHostState->m_levelName + ".ain"); int nAiNetVersion = NULL; int nAiMapVersion = NULL; uint32_t nAiGraphHash = NULL; uint32_t nNavMeshHash = NULL; ifstream iAIGraph(fsGraphPath, fstream::binary); if (iAIGraph.good()) { iAIGraph.read(reinterpret_cast(&nAiNetVersion), sizeof(int)); iAIGraph.read(reinterpret_cast(&nAiMapVersion), sizeof(int)); iAIGraph.read(reinterpret_cast(&nAiGraphHash), sizeof(uint32_t)); if (nAiNetVersion > AINET_VERSION_NUMBER) { Warning(eDLL_T::SERVER, "AI node graph '%s' deviates expectations (net version: '%d' expected: '%d')\n", fsGraphPath.string().c_str(), nAiNetVersion, AINET_VERSION_NUMBER); } else if (nAiMapVersion != g_ServerGlobalVariables->m_nMapVersion) { Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (map version: '%d' expected: '%d')\n", fsGraphPath.string().c_str(), nAiMapVersion, g_ServerGlobalVariables->m_nMapVersion); } else { ifstream iNavMesh(fsMeshPath, fstream::binary); if (iNavMesh.good()) { vector uNavMesh; iNavMesh.seekg(0, fstream::end); uNavMesh.resize(iNavMesh.tellg()); iNavMesh.seekg(0, fstream::beg); iNavMesh.read(reinterpret_cast(uNavMesh.data()), uNavMesh.size()); nNavMeshHash = crc32::update(NULL, uNavMesh.data(), uNavMesh.size()); if (nNavMeshHash != nAiGraphHash) { Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (checksum: '0x%X' expected: '0x%X')\n", fsGraphPath.string().c_str(), nNavMeshHash, nAiGraphHash); } iNavMesh.close(); } } iAIGraph.close(); } #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile, NULL); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile); #endif if (ai_ainDumpOnLoad->GetBool()) { DevMsg(eDLL_T::SERVER, "Running BuildAINFile for loaded AI node graph '%s'\n", szAIGraphFile); CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast(pAINetworkManager) + AINETWORK_OFFSET)); } } /* ============================== CAI_NetworkBuilder::Build builds network in-memory during level load ============================== */ void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4) { CAI_NetworkBuilder__Build(pBuilder, pAINetwork, a3, a4); CAI_NetworkBuilder::SaveNetworkGraph(pAINetwork); } void CAI_NetworkManager_Attach() { DetourAttach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph); DetourAttach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build); } void CAI_NetworkManager_Detach() { DetourDetach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph); DetourDetach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build); }