//===========================================================================// // // Purpose: // //===========================================================================// #include "core/stdafx.h" #include "tier0/threadtools.h" #include "tier0/frametask.h" #include "tier1/cvar.h" #include "engine/server/sv_main.h" #include "engine/client/client.h" #include "networksystem/pylon.h" #include "networksystem/bansystem.h" //----------------------------------------------------------------------------- // Purpose: checks if particular client is banned on the comp server //----------------------------------------------------------------------------- void SV_IsClientBanned(const string& svIPAddr, const uint64_t nNucleusID, const string& svPersonaName) { string svError; bool bCompBanned = g_pMasterServer->CheckForBan(svIPAddr, nNucleusID, svPersonaName, svError); if (bCompBanned) { if (!ThreadInMainThread()) { g_TaskScheduler->Dispatch([svError, svIPAddr] { g_pBanSystem->KickPlayerById(svIPAddr.c_str(), svError.c_str()); }, 0); } //Warning(eDLL_T::SERVER, "Added '%s' to refused list ('%llu' is banned from the master server!)\n", svIPAddr.c_str(), nNucleusID); } } void SV_ProcessBulkCheck(const BannedVec_t& bannedVec) { BannedVec_t outBannedVec; g_pMasterServer->GetBannedList(bannedVec, outBannedVec); if (!ThreadInMainThread()) { g_TaskScheduler->Dispatch([outBannedVec] { SV_CheckForBan(&outBannedVec); }, 0); } } void SV_CheckForBan(const BannedVec_t* pBannedVec /*= nullptr*/) { Assert(ThreadInMainThread()); BannedVec_t bannedVec; for (int c = 0; c < MAX_PLAYERS; c++) // Loop through all possible client instances. { CClient* pClient = g_pClient->GetClient(c); if (!pClient) continue; CNetChan* pNetChan = pClient->GetNetChan(); if (!pNetChan) continue; if (!pClient->IsConnected()) continue; const char* szIPAddr = pNetChan->GetAddress(); const uint64_t nNucleusID = pClient->GetNucleusID(); if (!pBannedVec) bannedVec.push_back(std::make_pair(szIPAddr, nNucleusID)); else { for (auto& it : *pBannedVec) { if (it.second == pClient->GetNucleusID()) { Warning(eDLL_T::SERVER, "Removing client '%s' from slot '%i' ('%llu' is banned from this server!)\n", szIPAddr, c, nNucleusID); pClient->Disconnect(Reputation_t::REP_MARK_BAD, "%s", it.first.c_str()); } } } } if (!pBannedVec && !bannedVec.empty()) { std::thread(&SV_ProcessBulkCheck, bannedVec).detach(); } } //----------------------------------------------------------------------------- // Purpose: loads the game .dll //----------------------------------------------------------------------------- void SV_InitGameDLL() { v_SV_InitGameDLL(); } //----------------------------------------------------------------------------- // Purpose: release resources associated with extension DLLs. //----------------------------------------------------------------------------- void SV_ShutdownGameDLL() { v_SV_ShutdownGameDLL(); } //----------------------------------------------------------------------------- // Purpose: activates the server // Output : true on success, false on failure //----------------------------------------------------------------------------- bool SV_ActivateServer() { return v_SV_ActivateServer(); } /////////////////////////////////////////////////////////////////////////////// void HSV_Main::Attach() const { //DetourAttach(&v_SV_InitGameDLL, SV_InitGameDLL); //DetourAttach(&v_SV_ShutdownGameDLL, SV_ShutdownGameDLL); //DetourAttach(&v_SV_ActivateServer, SV_ActivateServer); } void HSV_Main::Detach() const { //DetourDetach(&v_SV_InitGameDLL, SV_InitGameDLL); //DetourDetach(&v_SV_ShutdownGameDLL, SV_ShutdownGameDLL); //DetourDetach(&v_SV_ActivateServer, SV_ActivateServer); }