#pragma once #include #include class CEngine : public IEngine { private: EngineState_t m_nDLLState; EngineState_t m_nNextDLLState; double m_flCurrentTime; double m_flPreviousTime; float m_flFrameTime; float m_flPreviousFrameTime; float m_flFilteredTime; uint8_t gap2C[4]; int64_t field_30; char field_38; char field_39; }; /* ==== CENGINE ======================================================================================================================================================= */ extern CEngine* g_pEngine; /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// class VEngine : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| VAR: g_pEngine : {:#18x} |\n", reinterpret_cast(g_pEngine)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { } virtual void GetVar(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) g_pEngine = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x83\xEC\x28\x80\xB9\x00\x00\x00\x00\x00\x48\x8B\x15\x00\x00\x00\x00"), "xxxxxx?????xxx????").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) g_pEngine = g_GameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x80\xB9\x00\x00\x00\x00\x00\xBB\x00\x00\x00\x00"), "xxxxxxxx?????x????").FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VEngine);