#pragma once #ifndef DEDICATED #include "materialsystem/cshaderglue.h" #include "public/imaterialinternal.h" #include "public/materialsystem/shader_vcs_version.h" #include "public/rendersystem/schema/texture.g.h" struct CMaterialGlue_Unknown { __m128i unk1; __m128i unk2; __m128i unk3; }; #pragma pack(push, 1) // Without this MSVC might get the idea to align our members to completely fuck the offsets up. // [ PIXIE ]: The texture GUID's aren't in a specific order, gonna leave them as ptr's so an individual can check them in any memory searcher. // [ PIXIE ]: Verification needed for earlier seasons, if the struct is the same. // [ PIXIE ]: Class seems mostly right, a few members are still missing though. class CMaterialGlue : public IMaterialInternal { public: uint8_t pad_0008[8]; //0x0008 uint64_t m_GUID; //0x0010 const char* m_pszName; //0x0018 const char* m_pszSurfaceProp; //0x0020 const char* m_pszSurfaceProp2; //0x0028 CMaterialGlue* m_pDepthShadow; //0x0030 CMaterialGlue* m_pDepthPrepass; //0x0038 CMaterialGlue* m_pDepthVSM; //0x0040 CMaterialGlue* m_pDepthShadowTight; //0x0048 CMaterialGlue* m_pColPass; //0x0050 CShaderGlue* m_pShaderGlue; //0x0058 TextureHeader_t** m_pTextureHandles; //0x0060 TextureHeader_t** m_pStreamableTextureHandles; //0x0068 int16_t m_nStreamableTextureCount; //0x0070 int16_t m_iWidth; //0x0072 int16_t m_iHeight; //0x0074 int16_t m_iDepth; //0x0076 uint32_t m_iFlags; //0x0078 [ PIXIE ]: I'm pretty sure those are VTF Image Flags, If you set them to NULL they cause Texture stretching. int32_t m_unused2; //0x007C uint8_t pad_0080[8]; //0x0080 uint32_t m_iUnknownFlags1; //0x0088 char pad_008C[4]; //0x008C CMaterialGlue_Unknown m_UnkSections[2]; uint8_t bytef0; uint8_t bytef1; uint8_t m_iMaterialType; uint8_t bytef3; int dwordf4; void* m_pTextureAnim; void** m_pDXBuffer; void** m_pID3D11BufferVTable; void* m_pViewsBuffer; uint32_t m_iUnknown3; //0x0118 uint16_t m_iUnknown4; //0x011C uint16_t m_iUnknown5; //0x011E uint16_t m_iUnknown6; //0x0120 uint64_t m_Unknown7; //0x0122 uint32_t m_iUnknown8; //0x012A uint16_t m_iUnknown9; //0x012E }; //Size: 0x0130 confirmed end size. static_assert(sizeof(CMaterialGlue) == 0x130); #pragma pack(pop) #endif // !DEDICATED inline void* g_pMaterialGlueVFTable = nullptr; /* ==== CMATERIALGLUE ================================================================================================================================================== */ #ifndef DEDICATED inline CMemory p_GetMaterialAtCrossHair; inline auto GetMaterialAtCrossHair = p_GetMaterialAtCrossHair.RCast(); #endif // !DEDICATED /////////////////////////////////////////////////////////////////////////////// class VMaterialGlue : public IDetour { virtual void GetAdr(void) const { LogConAdr("CMaterialGlue::`vftable'", reinterpret_cast(g_pMaterialGlueVFTable)); #ifndef DEDICATED LogFunAdr("CMaterialGlue::GetMaterialAtCrossHair", p_GetMaterialAtCrossHair.GetPtr()); #endif // !DEDICATED } virtual void GetFun(void) const { #ifndef DEDICATED p_GetMaterialAtCrossHair = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC 58 48 83 3D ?? ?? ?? ?? ??"); GetMaterialAtCrossHair = p_GetMaterialAtCrossHair.RCast(); /*48 8B C4 48 83 EC 58 48 83 3D ? ? ? ? ?*/ #endif // !DEDICATED } virtual void GetVar(void) const { } virtual void GetCon(void) const { g_pMaterialGlueVFTable = g_GameDll.GetVirtualMethodTable(".?AVCMaterialGlue@@"); } virtual void Attach(void) const { } virtual void Detach(void) const { } }; ///////////////////////////////////////////////////////////////////////////////