#pragma once #include "engine/debugoverlay.h" inline bool* cl_m_bPaused = nullptr; inline int* cl_host_tickcount = nullptr; /////////////////////////////////////////////////////////////////////////////// class CBaseClientState { public: bool** m_bPaused = &cl_m_bPaused; // pauses the client side simulation in apex. int** host_tickcount = &cl_host_tickcount; // client simulation tick count. bool IsPaused(); float GetClientTime(); int GetClientTickCount() const; // Get the client tick count. void SetClientTickCount(int tick); // Set the client tick count. }; extern CBaseClientState* g_pBaseClientState; /* ==== CCLIENTSTATE ==================================================================================================================================================== */ #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) //inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x56\x57\x41\x57\x00\x81\xEC\x20\x04\x00\x00\x45\x0F\xB6\xF9\x00\x00\x00\x00\x8B\xF1\x48"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 56 57 41 57 ?? 81 EC 20 04 ?? 00 45 0F B6 F9 ?? ?? ?? ?? 8B F1 48*/ //inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast(); #elif defined (GAMEDLL_S2) //inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x0F\xB6"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 45 0F B6*/ //inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast(); #elif defined (GAMEDLL_S3) //inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x32"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 48 8B 32*/ //inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast(); #endif /////////////////////////////////////////////////////////////////////////////// class HClientState : public IDetour { virtual void GetAdr(void) const { //std::cout << "| FUN: CClientState::CheckForResend : 0x" << std::hex << std::uppercase << p_CClientState__CheckForResend.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| VAR: cl_m_bPaused : 0x" << std::hex << std::uppercase << cl_m_bPaused << std::setw(0) << " |" << std::endl; std::cout << "| VAR: cl_host_tickcount : 0x" << std::hex << std::uppercase << cl_host_tickcount << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { } virtual void GetVar(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) CMemory localRef = g_mGameDll.FindPatternSIMD(reinterpret_cast( "\x40\x55\x48\x83\xEC\x50\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxxx????"); cl_m_bPaused = localRef.Offset(0x90) .FindPatternSelf("80 3D ? ? ? 0B ?", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x2).RCast(); cl_host_tickcount = localRef.Offset(0xC0) .FindPatternSelf("66 0F 6E", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) CMemory localRef = g_mGameDll.FindPatternSIMD(reinterpret_cast( "\x40\x55\x48\x83\xEC\x30\x48\x8B\x05\x00\x00\x00\x00\x0F\xB6\xE9"), "xxxxxxxxx????xxx"); cl_m_bPaused = localRef.Offset(0x70) .FindPatternSelf("80 3D ? ? ? 01 ?", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast(); cl_host_tickcount = localRef.Offset(0xC0) .FindPatternSelf("66 0F 6E", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast(); #endif } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HClientState);