//===========================================================================// // // Purpose: // //===========================================================================// #include "core/stdafx.h" #include "windows/id3dx.h" #include "engine/sys_getmodes.h" //----------------------------------------------------------------------------- // Purpose: creates the game window, obtains the rect and plays the startup movie. //----------------------------------------------------------------------------- bool HCVideoMode_Common__CreateGameWindow(int* pnRect) { g_nWindowWidth = pnRect[0]; g_nWindowHeight = pnRect[1]; return CVideoMode_Common__CreateGameWindow(pnRect); } void HCVideoMode_Common_Attach() { DetourAttach((LPVOID*)&CVideoMode_Common__CreateGameWindow, &HCVideoMode_Common__CreateGameWindow); } void HCVideoMode_Common_Detach() { DetourDetach((LPVOID*)&CVideoMode_Common__CreateGameWindow, &HCVideoMode_Common__CreateGameWindow); }