//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #include "core/stdafx.h" #include "mathlib/vector.h" #include "game/client/viewrender.h" VMatrix* CViewRender::GetWorldMatrixForView(int8_t slot) { return CViewRender__GetWorldMatrixForView(this, slot); } const Vector3D& MainViewOrigin() { return (*g_vecRenderOrigin); } const QAngle& MainViewAngles() { return (*g_vecRenderAngles); }