/*H********************************************************************************/ /*! \File testerhistory.h \Description Maintains command history for a particular user. \Copyright Copyright (c) 2005 Electronic Arts Inc. \Version 04/05/2005 (jfrank) First Version */ /********************************************************************************H*/ #ifndef _testerhistory_h #define _testerhistory_h /*** Include files ****************************************************************/ /*** Defines **********************************************************************/ #define TESTERHISTORY_ERROR_NONE (0) //!< no error #define TESTERHISTORY_ERROR_NULLPOINTER (-1) //!< null pointer sent (invalid) #define TESTERHISTORY_ERROR_NOSUCHENTRY (-2) //!< entry requested doesn't exist /*** Macros ***********************************************************************/ /*** Type Definitions *************************************************************/ typedef struct TesterHistoryT TesterHistoryT; /*** Variables ********************************************************************/ /*** Functions ********************************************************************/ #ifdef __cplusplus extern "C" { #endif // create a tester history module TesterHistoryT *TesterHistoryCreate(int32_t iSize); // get an entry in the history const char *TesterHistoryGet(TesterHistoryT *pState, int32_t iNum, char *pBuf, int32_t iSize); // add an entry to the history int32_t TesterHistoryAdd(TesterHistoryT *pState, const char *pBuf); // return the head and tail history numbers int32_t TesterHistoryHeadTailCount(TesterHistoryT *pState, int32_t *pHeadNum, int32_t *pTailNum); // save historical commands to a file int32_t TesterHistorySave(TesterHistoryT *pState, const char *pFilename); // load historical commands from a file int32_t TesterHistoryLoad(TesterHistoryT *pState, const char *pFilename); // destroy a tester history object void TesterHistoryDestroy(TesterHistoryT *pState); #ifdef __cplusplus }; #endif #endif // _testerhistory_h