/*H********************************************************************************/ /*! \File testermodulesclient.c \Description PC specific module startup. \Copyright Copyright (c) 2005 Electronic Arts Inc. \Version 04/11/2005 (jfrank) First Version */ /********************************************************************************H*/ /*** Include files ****************************************************************/ #include "DirtySDK/platform.h" #include "testermodules.h" /*** Defines **********************************************************************/ /*** Type Definitions *************************************************************/ /*** Variables ********************************************************************/ /*** Private Functions ************************************************************/ /*** Public functions *************************************************************/ /*F********************************************************************************/ /*! \Function TesterModulesRegisterHostCommands \Description Register all PC-specific modules \Input *pState - module state \Output 0=success, error code otherwise \Version 04/11/2005 (jfrank) */ /********************************************************************************F*/ int32_t TesterModulesRegisterClientCommands(TesterModulesT *pState) { TesterModulesRegister(pState, "run", &CmdRunScript); TesterModulesRegister(pState, "runscript", &CmdRunScript); TesterModulesRegister(pState, "history", &CmdHistory); TesterModulesRegister(pState, "!", &CmdHistory); TesterModulesRegister(pState, "reg", &CmdRegistry); TesterModulesRegister(pState, "registry", &CmdRegistry); TesterModulesRegister(pState, "sleep", &CmdSleep); return(TESTERMODULES_ERROR_NONE); }