//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef NETWORKSTRINGTABLE_H #define NETWORKSTRINGTABLE_H #include "tier1/utlvector.h" #include "tier1/bitbuf.h" #include "client/client.h" typedef int TABLEID; class INetworkStringTable { INetworkStringTable* m_pVTable; }; class CNetworkStringTable : public INetworkStringTable { public: TABLEID GetTableId(void) const; int GetMaxStrings(void) const; const char* GetTableName(void) const; int GetEntryBits(void) const; void SetTick(int tick_count); bool Lock(bool bLock); private: TABLEID m_id; bool m_bLocked; // Might be wrong! char* m_pszTableName; int m_nMaxEntries; int m_nEntryBits; int m_nTickCount; int m_nLastChangedTick; uint32_t m_nFlags; // !TODO }; class CNetworkStringTableContainer : public INetworkStringTable { public: static void WriteUpdateMessage(CNetworkStringTableContainer* thisp, CClient* client, unsigned int tick_ack, bf_write* msg); private: bool m_bAllowCreation; // create guard int m_nTickCount; // current tick bool m_bLocked; // currently locked? bool m_bEnableRollback; // enables rollback feature CUtlVector < CNetworkStringTable* > m_Tables; // the string tables }; inline CMemory p_CNetworkStringTableContainer__WriteUpdateMessage; inline auto v_CNetworkStringTableContainer__WriteUpdateMessage = p_CNetworkStringTableContainer__WriteUpdateMessage.RCast(); class VNetworkStringTableContainer : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CNetworkStringTableContainer::WriteUpdateMessage", p_CNetworkStringTableContainer__WriteUpdateMessage.GetPtr()); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CNetworkStringTableContainer__WriteUpdateMessage = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 57 41 54 41 55 41 56 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ??"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CNetworkStringTableContainer__WriteUpdateMessage = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 48 89 7C 24 ?? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 45 33 ED"); #endif v_CNetworkStringTableContainer__WriteUpdateMessage = p_CNetworkStringTableContainer__WriteUpdateMessage.RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // NETWORKSTRINGTABLE_H