#pragma once #include "public/appframework/IAppSystem.h" #include "public/appframework/IAppSystemGroup.h" //------------------------------------------------------------------------- // //------------------------------------------------------------------------- class CSourceAppSystemGroup : public CAppSystemGroup { public: static bool StaticPreInit(CSourceAppSystemGroup* pSourceAppSystemGroup); static bool StaticCreate(CSourceAppSystemGroup* pSourceAppSystemGroup); private: CFileSystem_Stdio* m_pFileSystem; }; //------------------------------------------------------------------------- // //------------------------------------------------------------------------- class CModAppSystemGroup : public CAppSystemGroup { public: static int StaticMain(CModAppSystemGroup* pModAppSystemGroup); static bool StaticCreate(CModAppSystemGroup* pModAppSystemGroup); static void InitPluginSystem(CModAppSystemGroup* pModAppSystemGroup); bool IsServerOnly(void) const { return m_bServerOnly; } void SetServerOnly(void) { m_bServerOnly = true; } private: bool m_bServerOnly; }; //------------------------------------------------------------------------- // Methods of IApplication //------------------------------------------------------------------------- /* ==== CAPPSYSTEMGROUP ================================================================================================================================================= */ inline CMemory p_CModAppSystemGroup_Main; inline auto CModAppSystemGroup_Main = p_CModAppSystemGroup_Main.RCast(); inline CMemory p_CModAppSystemGroup_Create; inline auto CModAppSystemGroup_Create = p_CModAppSystemGroup_Create.RCast(); inline CMemory p_CSourceAppSystemGroup__PreInit; inline auto CSourceAppSystemGroup__PreInit = p_CSourceAppSystemGroup__PreInit.RCast(); inline CMemory p_CSourceAppSystemGroup__Create; inline auto CSourceAppSystemGroup__Create = p_CSourceAppSystemGroup__Create.RCast(); inline bool g_bAppSystemInit = false; /////////////////////////////////////////////////////////////////////////////// class VApplication : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CModAppSystemGroup::Main", p_CModAppSystemGroup_Main.GetPtr()); LogFunAdr("CModAppSystemGroup::Create", p_CModAppSystemGroup_Create.GetPtr()); LogFunAdr("CSourceAppSystemGroup::PreInit", p_CSourceAppSystemGroup__PreInit.GetPtr()); LogFunAdr("CSourceAppSystemGroup::Create", p_CSourceAppSystemGroup__Create.GetPtr()); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CModAppSystemGroup_Main = g_GameDll.FindPatternSIMD("48 83 EC 28 80 B9 ?? ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ??"); p_CModAppSystemGroup_Create = g_GameDll.FindPatternSIMD("48 8B C4 57 41 54 41 55 41 56 41 57 48 83 EC 60 48 C7 40 ?? ?? ?? ?? ?? 48 89 58 08"); p_CSourceAppSystemGroup__Create = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CModAppSystemGroup_Main = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??"); p_CModAppSystemGroup_Create = g_GameDll.FindPatternSIMD("48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60"); p_CSourceAppSystemGroup__Create = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9"); #endif p_CSourceAppSystemGroup__PreInit = g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??"); CModAppSystemGroup_Main = p_CModAppSystemGroup_Main.RCast(); /*40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??*/ CModAppSystemGroup_Create = p_CModAppSystemGroup_Create.RCast(); /*48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60*/ CSourceAppSystemGroup__PreInit = p_CSourceAppSystemGroup__PreInit.RCast(); /*48 89 74 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??*/ CSourceAppSystemGroup__Create = p_CSourceAppSystemGroup__Create.RCast(); /*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { DetourAttach((LPVOID*)&CSourceAppSystemGroup__PreInit, &CSourceAppSystemGroup::StaticPreInit); DetourAttach((LPVOID*)&CSourceAppSystemGroup__Create, &CSourceAppSystemGroup::StaticCreate); DetourAttach((LPVOID*)&CModAppSystemGroup_Main, &CModAppSystemGroup::StaticMain); DetourAttach((LPVOID*)&CModAppSystemGroup_Create, &CModAppSystemGroup::StaticCreate); } virtual void Detach(void) const { DetourDetach((LPVOID*)&CSourceAppSystemGroup__PreInit, &CSourceAppSystemGroup::StaticPreInit); DetourDetach((LPVOID*)&CSourceAppSystemGroup__Create, &CSourceAppSystemGroup::StaticCreate); DetourDetach((LPVOID*)&CModAppSystemGroup_Main, &CModAppSystemGroup::StaticMain); DetourDetach((LPVOID*)&CModAppSystemGroup_Create, &CModAppSystemGroup::StaticCreate); } }; ///////////////////////////////////////////////////////////////////////////////