#ifndef FRAMELIMIT_H #define FRAMELIMIT_H //----------------------------------------------------------------------------- // RenderThread frame limiter //----------------------------------------------------------------------------- class CFrameLimit { public: CFrameLimit(void); void Reset(const double target); void Run(const double targetFps, const double sleepThreshold, const double maxTolerance); private: double m_MilliSeconds; double m_FramesPerSecond; LARGE_INTEGER m_Start; LARGE_INTEGER m_Next; LARGE_INTEGER m_Time; uint32_t m_Frames; bool m_bRestart; }; #endif // FRAMELIMIT_H