#pragma once #include "engine/gl_model_private.h" inline void(*v_Host_RunFrame)(void* unused, float time); inline void(*v_Host_RunFrame_Render)(void); inline void(*v_Host_CountRealTimePackets)(void); inline bool(*v_Host_ShouldRun)(); inline void(*v_Host_Error)(const char* error, ...); //inline void(*v_VCR_EnterPausedState)(void); inline bool* g_bAbortServerSet = nullptr; inline jmp_buf* host_abortserver = nullptr; inline bool* host_initialized = nullptr; inline float* host_frametime_unbounded = nullptr; inline float* host_frametime_stddeviation = nullptr; class CCommonHostState { public: CCommonHostState() : worldmodel(NULL) , worldbrush(NULL) , interval_per_tick(0.0f) , max_splitscreen_players(1) , max_splitscreen_players_clientdll(1) {} // cl_entitites[0].model model_t* worldmodel; struct worldbrushdata_t* worldbrush; // Tick interval for game float interval_per_tick; // 1, unless a game supports split screen, then probably 2 or 4 (4 is the max allowable) int max_splitscreen_players; // This is the # the client .dll thinks is the max, it might be > max_splitscreen_players in -tools mode, etc. int max_splitscreen_players_clientdll; void SetWorldModel(model_t* pModel); }; extern CCommonHostState* g_pCommonHostState; /////////////////////////////////////////////////////////////////////////////// class VHost : public IDetour { virtual void GetAdr(void) const { LogFunAdr("_Host_RunFrame", v_Host_RunFrame); LogFunAdr("_Host_RunFrame_Render", v_Host_RunFrame_Render); LogFunAdr("Host_CountRealTimePackets", v_Host_CountRealTimePackets); LogFunAdr("Host_ShouldRun", v_Host_ShouldRun); LogFunAdr("Host_Error", v_Host_Error); //LogFunAdr("VCR_EnterPausedState", v_VCR_EnterPausedState); LogVarAdr("g_CommonHostState", g_pCommonHostState); LogVarAdr("g_bAbortServerSet", g_bAbortServerSet); LogVarAdr("host_abortserver", host_abortserver); LogVarAdr("host_initialized", host_initialized); LogVarAdr("host_frametime_unbounded", host_frametime_unbounded); LogVarAdr("host_frametime_stddeviation", host_frametime_stddeviation); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("48 8B C4 48 89 58 18 48 89 70 20 F3 0F 11 48 ??").GetPtr(v_Host_RunFrame); g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 34").GetPtr(v_Host_RunFrame_Render); g_GameDll.FindPatternSIMD("40 53 48 83 EC 30 65 48 8B 04 25 ?? ?? ?? ?? 33 DB").GetPtr(v_Host_CountRealTimePackets); g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 83 78 6C 00 75 07 B0 01").GetPtr(v_Host_ShouldRun); g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 48 81 EC ?? ?? ?? ??").GetPtr(v_Host_Error); //g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 65 48 8B 04 25 ?? ?? ?? ?? BB ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ??").GetPtr(v_VCR_EnterPausedState); } virtual void GetVar(void) const { g_pCommonHostState = g_GameDll.FindPatternSIMD("48 83 EC 28 84 C9 75 0B") .FindPatternSelf("48 8B 15").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); const CMemory hostErrorBase(v_Host_Error); g_bAbortServerSet = hostErrorBase.FindPattern("40 38 3D", CMemory::Direction::DOWN, 512, 4).ResolveRelativeAddress(3, 7).RCast(); host_abortserver = hostErrorBase.FindPattern("48 8D 0D", CMemory::Direction::DOWN, 512, 5).ResolveRelativeAddress(3, 7).RCast(); static const int n_host_initialized_search_offset = 0x500; static const int n_host_frametime_unbounded_search_offset = 0x330; static const int n_host_frametime_stddeviation_search_offset = 0xFAA; const CMemory hostRunFrameBase(v_Host_RunFrame); host_initialized = hostRunFrameBase.Offset(n_host_initialized_search_offset).FindPatternSelf("44 38").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); host_frametime_unbounded = hostRunFrameBase.Offset(n_host_frametime_unbounded_search_offset).FindPatternSelf("F3 0F 11").ResolveRelativeAddressSelf(0x4, 0x8).RCast(); host_frametime_stddeviation = hostRunFrameBase.Offset(n_host_frametime_stddeviation_search_offset).FindPatternSelf("F3 0F 11").ResolveRelativeAddressSelf(0x4, 0x8).RCast(); } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; ///////////////////////////////////////////////////////////////////////////////