/*H********************************************************************************/ /*! \File render.h \Description Sample app rendering \Copyright Copyright (c) Electronic Arts 2004. ALL RIGHTS RESERVED. \Version 1.0 06/04/2013 (cvienneau) First Version */ /********************************************************************************H*/ #ifndef _T2Render_h #define _T2Render_h /*** Include files ****************************************************************/ #include "DirtySDK/dirtysock.h" #include /*** Defines **********************************************************************/ #if defined(DIRTYCODE_PS4) /*** Macros ***********************************************************************/ /*** Type Definitions *************************************************************/ typedef struct T2Render { int32_t iVideoOut; int32_t ibufferIndex; SceKernelEqueue eqFlip; int64_t flipArg; int32_t loop; } T2Render; /*** Variables ********************************************************************/ /*** Functions ********************************************************************/ #ifdef __cplusplus extern "C" { #endif int32_t T2RenderInit(T2Render *pApp); int32_t T2RenderUpdate(T2Render *pApp); int32_t T2RenderTerm(T2Render *pApp); #ifdef __cplusplus }; #endif #endif // #if defined(DIRTYCODE_PS4) #endif //_T2Render_h