/*H********************************************************************************/ /*! \File testermoduleshost.c \Description PC specific module startup. \Copyright Copyright (c) 2005 Electronic Arts Inc. \Version 04/11/2005 (jfrank) First Version */ /********************************************************************************H*/ /*** Include files ****************************************************************/ #include "DirtySDK/platform.h" #include "testermodules.h" /*** Defines **********************************************************************/ /*** Type Definitions *************************************************************/ /*** Variables ********************************************************************/ /*** Private Functions ************************************************************/ /*** Public functions *************************************************************/ /*F********************************************************************************/ /*! \Function TesterModulesRegisterHostCommands \Description Register all PC-specific modules \Input *pState - module state \Output 0=success, error code otherwise \Version 04/11/2005 (jfrank) */ /********************************************************************************F*/ int32_t TesterModulesRegisterHostCommands(TesterModulesT *pState) { // tester2 built-ins TesterModulesRegister(pState, "help", &CmdHelp); TesterModulesRegister(pState, "history", &CmdHistory); TesterModulesRegister(pState, "!", &CmdHistory); TesterModulesRegister(pState, "memdebug", &CmdMemDebug); TesterModulesRegister(pState, "registry", &CmdRegistry); TesterModulesRegister(pState, "source", &CmdSource); // common tester2 modules TesterModulesRegister(pState, "base64", &CmdBase64); TesterModulesRegister(pState, "crypt", &CmdCrypt); TesterModulesRegister(pState, "gamelink", &CmdGameLink); TesterModulesRegister(pState, "hpack", &CmdHpack); TesterModulesRegister(pState, "http", &CmdHttp); TesterModulesRegister(pState, "http2", &CmdHttp2); TesterModulesRegister(pState, "httpmgr", &CmdHttpMgr); TesterModulesRegister(pState, "httpserv", &CmdHttpServ); #if (defined(DIRTYCODE_PC)) TesterModulesRegister(pState, "ic", &CmdImgConv); #endif TesterModulesRegister(pState, "json", &CmdJson); TesterModulesRegister(pState, "lang", &CmdLang); TesterModulesRegister(pState, "net", &CmdNet); TesterModulesRegister(pState, "netprint", &CmdNetPrint); #if defined(DIRTYCODE_PS4) && !defined(DIRTYCODE_PS5) TesterModulesRegister(pState, "session", &CmdSession); #endif TesterModulesRegister(pState, "socket", &CmdSocket); #if defined(DIRTYCODE_PC) TesterModulesRegister(pState, "stream", &CmdStream); #endif TesterModulesRegister(pState, "string", &CmdString); TesterModulesRegister(pState, "time", &CmdTime); TesterModulesRegister(pState, "tunnel", &CmdTunnel); #if (defined(DIRTYCODE_PS4) || defined(DIRTYCODE_XBOXONE) || defined(DIRTYCODE_STADIA)) && !defined(DIRTYCODE_PS5) TesterModulesRegister(pState, "user", &CmdUser); TesterModulesRegister(pState, "userlist", &CmdUserList); #endif #if (defined(DIRTYCODE_PS4) || defined(DIRTYCODE_XBOXONE) || defined(DIRTYCODE_STADIA)) && !defined(DIRTYCODE_PS5) TesterModulesRegister(pState, "priv", &CmdPriv); #endif TesterModulesRegister(pState, "utf8", &CmdUtf8); TesterModulesRegister(pState, "ws", &CmdWS); TesterModulesRegister(pState, "xml", &CmdXml); TesterModulesRegister(pState, "qos", &CmdQos); // tester2 modules for non-Xbox platforms #if !defined(DIRTYCODE_XBOXONE) TesterModulesRegister(pState, "demangler", &CmdDemangler); TesterModulesRegister(pState, "upnp", &CmdUpnp); #endif return(TESTERMODULES_ERROR_NONE); }