/*H********************************************************************************/ /*! \File voipdvi.h \Description Table based 16:3 ADPCM compression originally based off EAC SIMEX code, modified by Greg Schaefer. \Copyright Copyright (c) Electronic Arts 2003-2004. ALL RIGHTS RESERVED. \Version 1.0 11/01/2002 (ischmidt) First version (based on SIMEX by Dave Mercier) \Version 2.0 05/13/2003 (gschaefer) Rewrite to 16:3 (from 16:4) */ /********************************************************************************H*/ #ifndef _voipdvi_h #define _voipdvi_h /*** Include files ****************************************************************/ #include "DirtySDK/voip/voipcodec.h" /*** Defines **********************************************************************/ /*** Macros ***********************************************************************/ /*** Type Definitions *************************************************************/ /*** Variables ********************************************************************/ #if defined(__cplusplus) extern "C" { #endif extern const VoipCodecDefT VoipDVI_CodecDef; #if defined(__cplusplus) }; #endif /*** Functions ********************************************************************/ #endif // _voipdvi_h