/*H********************************************************************************/ /*! \File voipmixer.h \Description VoIP data packet definitions. \Copyright Copyright (c) Electronic Arts 2004. ALL RIGHTS RESERVED. \Version 1.0 07/29/2004 (jbrookes) Split from voipheadset */ /********************************************************************************H*/ #ifndef _voipmixer_h #define _voipmixer_h /*** Include files ****************************************************************/ #include "DirtySDK/voip/voipcodec.h" /*** Defines **********************************************************************/ /*** Macros ***********************************************************************/ /*** Type Definitions *************************************************************/ //! opaque module state ref typedef struct VoipMixerRefT VoipMixerRefT; /*** Variables ********************************************************************/ /*** Functions ********************************************************************/ #ifdef __cplusplus extern "C" { #endif // create module state VoipMixerRefT *VoipMixerCreate(uint32_t uMixBuffers, uint32_t uFrameSamples); // destroy module state void VoipMixerDestroy(VoipMixerRefT *pMixerRef); // accumulate data into mixbuffer int32_t VoipMixerAccumulate(VoipMixerRefT *pMixerRef, unsigned char *pInputData, int32_t iDataSize, int32_t iMixMask, int32_t iChannel); // process mix data currently in accumulator and return a mixed frame int32_t VoipMixerProcess(VoipMixerRefT *pMixerRef, unsigned char *pFrameData); #ifdef __cplusplus }; #endif #endif // _voipmixer_h