#pragma once #include "thirdparty/curl/include/curl/curl.h" #include "serverlisting.h" class CPylon { public: vector GetServerList(string& svOutMessage) const; bool GetServerByToken(NetGameServer_t& slOutServer, string& svOutMessage, const string& svToken) const; bool PostServerHost(string& svOutMessage, string& svOutToken, const NetGameServer_t& netGameServer) const; bool CheckForBan(const string& svIpAddress, const uint64_t nNucleusID, string& svOutReason) const; bool QueryMasterServer(const string& svHostName, const string& svApi, const string& svRequest, string& svResponse, string& svOutMessage, CURLINFO& status) const; #ifdef DEDICATED bool KeepAlive(const NetGameServer_t& netGameServer); private: string m_Token; string m_ErrorMsg; #endif // DEDICATED }; extern CPylon* g_pMasterServer;