#pragma once #include "mathlib/vector.h" enum class HostStates_t : int { HS_NEW_GAME = 0x0, HS_LOAD_GAME = 0x1, HS_CHANGE_LEVEL_SP = 0x2, HS_CHANGE_LEVEL_MP = 0x3, HS_RUN = 0x4, HS_GAME_SHUTDOWN = 0x5, HS_SHUTDOWN = 0x6, HS_RESTART = 0x7, }; class CHostState { public: static void FrameUpdate(CHostState* pHostState, double flCurrentTime, float flFrameTime); void LoadConfig(void) const; void Init(void); void Setup(void); void Think(void) const; void GameShutDown(void); void State_NewGame(void); void State_ChangeLevelSP(void); void State_ChangeLevelMP(void); void ResetLevelName(void); public: HostStates_t m_iCurrentState; //0x0000 HostStates_t m_iNextState; //0x0004 Vector3D m_vecLocation; //0x0008 QAngle m_angLocation; //0x0014 char m_levelName[MAX_MAP_NAME_HOST]; //0x0020 char m_mapGroupName[256]; //0x0060 char m_landMarkName[256]; //0x0160 float m_flShortFrameTime; //0x0260 bool m_bActiveGame; //0x0264 bool m_bRememberLocation; //0x0265 bool m_bBackgroundLevel; //0x0266 bool m_bWaitingForConnection; //0x0267 bool m_bSplitScreenConnect; //0x0268 bool m_bGameHasShutDownAndFlushedMemory; //0x0269 HostStates_t m_iServerState; //0x026C }; /* ==== CHOSTSTATE ====================================================================================================================================================== */ inline CMemory p_CHostState_FrameUpdate; inline auto CHostState_FrameUpdate = p_CHostState_FrameUpdate.RCast(); inline CMemory p_CHostState_State_Run; inline auto CHostState_State_Run = p_CHostState_State_Run.RCast(); inline CMemory p_CHostState_State_GameShutDown; inline auto CHostState_State_GameShutDown = p_CHostState_State_GameShutDown.RCast(); inline CMemory p_HostState_ChangeLevelMP; inline auto v_HostState_ChangeLevelMP = p_HostState_ChangeLevelMP.RCast(); /////////////////////////////////////////////////////////////////////////////// extern CHostState* g_pHostState; /////////////////////////////////////////////////////////////////////////////// class VHostState : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CHostState::FrameUpdate", p_CHostState_FrameUpdate.GetPtr()); LogFunAdr("CHostState::State_Run", p_CHostState_State_Run.GetPtr()); LogFunAdr("CHostState::State_GameShutDown", p_CHostState_State_GameShutDown.GetPtr()); LogFunAdr("HostState_ChangeLevelMP", p_HostState_ChangeLevelMP.GetPtr()); LogVarAdr("g_pHostState", reinterpret_cast(g_pHostState)); } virtual void GetFun(void) const { p_CHostState_FrameUpdate = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 20 F3 0F 11 54 24 18"); p_CHostState_State_Run = g_GameDll.FindPatternSIMD("48 8B C4 48 89 58 10 48 89 70 18 48 89 78 20 55 41 54 41 55 41 56 41 57 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 0F 29 70 C8 45 33 E4"); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CHostState_State_GameShutDown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 56 48 83 EC 20 8B 05 ?? ?? ?? ?? 48 8B F1"); #elif defined (GAMEDLL_S2) p_CHostState_State_GameShutDown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B 05 ?? ?? ?? ?? 33 FF 48 8B F1"); #elif defined (GAMEDLL_S3) p_CHostState_State_GameShutDown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 48 8B D9 E8 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ??"); #endif p_HostState_ChangeLevelMP = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8B F2 8B 0D ?? ?? ?? ??"); CHostState_FrameUpdate = p_CHostState_FrameUpdate.RCast(); /*48 89 5C 24 08 48 89 6C 24 20 F3 0F 11 54 24 18*/ CHostState_State_Run = p_CHostState_State_Run.RCast(); /*48 8B C4 48 89 58 10 48 89 70 18 48 89 78 20 55 41 54 41 55 41 56 41 57 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 0F 29 70 C8 45 33 E4*/ CHostState_State_GameShutDown = p_CHostState_State_GameShutDown.RCast(); /*48 89 5C 24 ?? 57 48 83 EC 20 48 8B D9 E8 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ??*/ v_HostState_ChangeLevelMP = p_HostState_ChangeLevelMP.RCast(); /*48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B F9 48 8B F2 8B 0D ? ? ? ?*/ } virtual void GetVar(void) const { g_pHostState = p_CHostState_FrameUpdate.FindPattern("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////