#ifndef VSCRIPT_H #define VSCRIPT_H #include "vscript/languages/squirrel_re/include/squirrel.h" #include "vscript/languages/squirrel_re/include/sqstate.h" #include "vscript/languages/squirrel_re/include/sqvm.h" #include "vscript/ivscript.h" #include "vpc/rson.h" #define MOD_SCRIPT_PATH_IDENTIFIER "::MOD::" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CSquirrelVM; inline CMemory p_Script_LoadScriptList; inline RSON::Node_t*(*v_Script_LoadScriptList)(const SQChar* rsonfile); inline CMemory p_Script_LoadScriptFile; inline SQBool(*v_Script_LoadScriptFile)(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags); inline CMemory p_Script_ParseScriptList; inline SQBool(*v_Script_ParseScriptList)(SQCONTEXT ctx, const char* scriptListPath, RSON::Node_t* rson, char** scriptArray, int* pScriptCount, char** precompiledScriptArray, int precompiledScriptCount); inline CMemory p_Script_PrecompileServerScripts; inline SQBool(*v_Script_PrecompileServerScripts)(CSquirrelVM* vm /*This parameter is not used internally (the client variant does use it)!*/); inline CMemory p_Script_SetServerCompiler; inline void(*v_Script_SetServerPrecompiler)(SQCONTEXT ctx, RSON::Node_t* rson); inline CMemory p_Script_PrecompileClientScripts; inline SQBool(*v_Script_PrecompileClientScripts)(CSquirrelVM* vm); inline CMemory p_Script_SetClientCompiler; inline void(*v_Script_SetClientPrecompiler)(SQCONTEXT ctx, RSON::Node_t* rson); void Script_RegisterServerFunctions(CSquirrelVM* s); void Script_RegisterClientFunctions(CSquirrelVM* s); void Script_RegisterUIFunctions(CSquirrelVM* s); CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context); RSON::Node_t* Script_LoadScriptList(const SQChar* rsonfile); SQBool Script_LoadScriptFile(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags); SQBool Script_ParseScriptList(SQCONTEXT context, const char* scriptListPath, RSON::Node_t* rson, char** scriptArray, int* pScriptCount, char** precompiledScriptArray, int precompiledScriptCount); void Script_Execute(const SQChar* code, const SQCONTEXT context); /////////////////////////////////////////////////////////////////////////////// class VScript : public IDetour { virtual void GetAdr(void) const { LogFunAdr("Script_LoadScriptList", p_Script_LoadScriptList.GetPtr()); LogFunAdr("Script_LoadScriptFile", p_Script_LoadScriptFile.GetPtr()); LogFunAdr("Script_ParseScriptList", p_Script_ParseScriptList.GetPtr()); LogFunAdr("Script_PrecompileServerInit", p_Script_PrecompileServerScripts.GetPtr()); LogFunAdr("Script_SetServerCompiler", p_Script_SetServerCompiler.GetPtr()); LogFunAdr("Script_PrecompileClientInit", p_Script_PrecompileClientScripts.GetPtr()); LogFunAdr("Script_SetClientCompiler", p_Script_SetClientCompiler.GetPtr()); } virtual void GetFun(void) const { p_Script_LoadScriptList = g_GameDll.FindPatternSIMD("4C 8B DC 49 89 5B 08 57 48 81 EC A0 ?? ?? ?? 33"); v_Script_LoadScriptList = p_Script_LoadScriptList.RCast(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_Script_LoadScriptFile = g_GameDll.FindPatternSIMD("48 89 5C 24 10 48 89 74 24 18 48 89 7C 24 20 48 89 4C 24 08 55 41 54 41 55 41 56 41 57 48 8D 6C"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_Script_LoadScriptFile = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 55 41 56 48 8D 68"); #endif v_Script_LoadScriptFile = p_Script_LoadScriptFile.RCast(); p_Script_PrecompileServerScripts = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 33 DB 88 05 ?? ?? ?? ??").FollowNearCallSelf(); v_Script_PrecompileServerScripts = p_Script_PrecompileServerScripts.RCast(); p_Script_SetServerCompiler = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8D 84 24 ?? ?? ?? ?? 44 89 64 24 ?? 4C 89 64 24 ?? 4C 8D 8C 24 ?? ?? ?? ?? 4C 8B C5").FollowNearCallSelf(); v_Script_SetServerPrecompiler = p_Script_SetServerCompiler.RCast(); p_Script_PrecompileClientScripts = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 88 05 ?? ?? ?? ?? 33 C0").FollowNearCallSelf(); v_Script_PrecompileClientScripts = p_Script_PrecompileClientScripts.RCast(); p_Script_SetClientCompiler = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8D 84 24 ?? ?? ?? ?? 44 89 64 24 ?? 4C 89 64 24 ?? 4C 8D 8C 24 ?? ?? ?? ?? 4C 8B C6").FollowNearCallSelf(); v_Script_SetClientPrecompiler = p_Script_SetClientCompiler.RCast(); p_Script_ParseScriptList = g_GameDll.FindPatternSIMD("4C 89 4C 24 ?? 55 41 56"); v_Script_ParseScriptList = p_Script_ParseScriptList.RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // VSCRIPT_H