#pragma once namespace { //------------------------------------------------------------------------- // RUNTIME: FAIRFIGHT //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) ADDRESS FairFight_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x57\x41\x57\x48\x83\xEC\x30\x8B\x81\x00\x00\x00\x00", "xxxxxxxxxxx????"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) ADDRESS FairFight_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x20\x8B\x81\xB0\x03\x00\x00\x48\x8B\xD9\xC6", "xxxxxxxxxxxxxxxx"); #endif // 0x140303AE0 // 40 53 48 83 EC 20 8B 81 ? ? ? ? 48 8B D9 C6 81 ? ? ? ? ? // } /////////////////////////////////////////////////////////////////////////////// class HFairFight : public IDetour { virtual void debugp() { std::cout << "| FUN: FairFight_Init : 0x" << std::hex << std::uppercase << FairFight_Init.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HFairFight);